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<blockquote data-quote="Flamestrike" data-source="post: 7687132" data-attributes="member: 6788736"><p>There is a two part component here. The mechanical adjudications of actions (where rules like susrprise and so forth come in). You mechanically balance abilities around that framework. There is also the narrative aspect (describing those mechanical effects in a narrative style).</p><p></p><p>Take a character who falls into lava and survives (due to being high level and having a ton of HP). You can narrate it as him not actually falling into the lava (he instead lands on a isolated rock formation in the middle of a sea of lava, taking the appropriate lava damage) or whatever.</p><p></p><p></p><p></p><p>'I attack' isnt enough for me. I want to know who and how you are attacking. Then we can move onto resolution of that action.</p><p></p><p></p><p></p><p>Why are the enemy rolling initiative? Why are they making a Dex check? </p><p></p><p>Initiaitve was only rolled once that PC declared they were attacking. Not when they declared they intended to attack, or were thinking about attacking; only when they actually swing their sword, cock back their arm to punch someone in the face, or draw back their bow, or start chanting the words to a fireball. At that point, inititive is rolled and everyone gets a chance to interrupt that action by acting quick enough.</p><p></p><p>If youre susrprised, you cant act fast enough to stop the action. Its literally impossible. You might be able to act fast enough or do enough to negate getting assasinated though.</p><p></p><p>If a PC declares he's shooting at some Orcs that the party are talking too, he takes aim and draws back his bow with a menacing glint in his eye. The Orcs (if they win the subsewuent initiative test) might be able to act in time to stop him. It works the other way too; if the Orcs declare attacks initiative is rolled. If the players roll higher, they might be able to fireball the orcs before they move more than a single pace forwards and before the war cry has been completed.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7687132, member: 6788736"] There is a two part component here. The mechanical adjudications of actions (where rules like susrprise and so forth come in). You mechanically balance abilities around that framework. There is also the narrative aspect (describing those mechanical effects in a narrative style). Take a character who falls into lava and survives (due to being high level and having a ton of HP). You can narrate it as him not actually falling into the lava (he instead lands on a isolated rock formation in the middle of a sea of lava, taking the appropriate lava damage) or whatever. 'I attack' isnt enough for me. I want to know who and how you are attacking. Then we can move onto resolution of that action. Why are the enemy rolling initiative? Why are they making a Dex check? Initiaitve was only rolled once that PC declared they were attacking. Not when they declared they intended to attack, or were thinking about attacking; only when they actually swing their sword, cock back their arm to punch someone in the face, or draw back their bow, or start chanting the words to a fireball. At that point, inititive is rolled and everyone gets a chance to interrupt that action by acting quick enough. If youre susrprised, you cant act fast enough to stop the action. Its literally impossible. You might be able to act fast enough or do enough to negate getting assasinated though. If a PC declares he's shooting at some Orcs that the party are talking too, he takes aim and draws back his bow with a menacing glint in his eye. The Orcs (if they win the subsewuent initiative test) might be able to act in time to stop him. It works the other way too; if the Orcs declare attacks initiative is rolled. If the players roll higher, they might be able to fireball the orcs before they move more than a single pace forwards and before the war cry has been completed. [/QUOTE]
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