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<blockquote data-quote="abirdcall" data-source="post: 7687146" data-attributes="member: 6748898"><p>It has been posted earlier in this thread but Jeremy Crawford has tweeted that this was the intent.</p><p></p><p>I explained what I think is the thought process more in depth earlier in the thread as well but I will summarize:</p><p></p><p>If you look at the ability, it is tied to winning initiative.</p><p></p><p>The main part of the ability is getting advantage on winning initiative. If the assassin was hiding then the ability does nothing so the autocrit is there to give them something when they win initiative and surprise their opponent.</p><p></p><p>I would expect the autocrit to be listed as a different ability if it wasn't tied directly to the first part about getting advantage on winning initiative. It is basically an elegant solution to the problem of giving them an ability to get advantage when winning initiative. The most common way to get advantage for a rogue will be through gaining surprise through hiding, so they tied to surprise.</p><p></p><p>While it would be great if they could give reminders in every part of the book that references rules in other parts, and I am sure they would like to, extra pages cost money.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7687146, member: 6748898"] It has been posted earlier in this thread but Jeremy Crawford has tweeted that this was the intent. I explained what I think is the thought process more in depth earlier in the thread as well but I will summarize: If you look at the ability, it is tied to winning initiative. The main part of the ability is getting advantage on winning initiative. If the assassin was hiding then the ability does nothing so the autocrit is there to give them something when they win initiative and surprise their opponent. I would expect the autocrit to be listed as a different ability if it wasn't tied directly to the first part about getting advantage on winning initiative. It is basically an elegant solution to the problem of giving them an ability to get advantage when winning initiative. The most common way to get advantage for a rogue will be through gaining surprise through hiding, so they tied to surprise. While it would be great if they could give reminders in every part of the book that references rules in other parts, and I am sure they would like to, extra pages cost money. [/QUOTE]
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