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<blockquote data-quote="Noctem" data-source="post: 7687294" data-attributes="member: 6801315"><p>Well first, I didn't advocate or tell anyone to use my houserule. I explained the houserule I use to solve problems that our group perceived with the way the rules are currently working. Previous to the clarification from JC about when surprise ended, we also had a houserule about when surprise ended which lo and behold is the exact way JC said it should work. So kudos to us for understanding how things should work I suppose. Player buy in for houserules shouldn't be a surprising factor, I would expect most DM's to run houserules by the players before implementing them. That's just good DM'ing after all. And your previous example was a completely different problem because you presented a player who would immediately attack an NPC quest giver for no reason other than "I want to". That in of itself is a whole separate issue to the one we're discussing now. I hope you can see that. </p><p></p><p>My houserule specifically allows 1 attack outside of initiative if that is what triggers combat. The triggering attack is resolved, which then starts combat. Maybe you misunderstood that or I wasn't clear on that point. Second, the attack in the first round may or may not be against a surprised creature. Don't forget that winning initiative especially in encounters with multiple creatures is not a foregone conclusion. You don't just win initiative whenever you want after all. But yes, if the person who triggered combat also gets a high initiative they could potentially attack again. and third it is possible that the target gets to act again before the target gets a full turn, note though that what this really means is 1 (one) single attack more than what would have normally happened by the rules without my houserule. All I did was make sure that things were fluid during the start of the encounter. And it could also be that the triggering event ISN'T an attack but something else.</p><p></p><p>I'm sorry that you think that granting a single (1, one) attack somehow destroys the action economy of the entire game (zomg!) but since I've actually used the houserule in practice and since it's a houserule that I've used for a long time with multiple groups (I run games both in person and online) I really think that you both simply don't know what you're talking about.</p><p></p><p>Hopefully this explanation helps? But if it doesn't, it's ok! This is my houserule, you don't have to use it kiddo.</p></blockquote><p></p>
[QUOTE="Noctem, post: 7687294, member: 6801315"] Well first, I didn't advocate or tell anyone to use my houserule. I explained the houserule I use to solve problems that our group perceived with the way the rules are currently working. Previous to the clarification from JC about when surprise ended, we also had a houserule about when surprise ended which lo and behold is the exact way JC said it should work. So kudos to us for understanding how things should work I suppose. Player buy in for houserules shouldn't be a surprising factor, I would expect most DM's to run houserules by the players before implementing them. That's just good DM'ing after all. And your previous example was a completely different problem because you presented a player who would immediately attack an NPC quest giver for no reason other than "I want to". That in of itself is a whole separate issue to the one we're discussing now. I hope you can see that. My houserule specifically allows 1 attack outside of initiative if that is what triggers combat. The triggering attack is resolved, which then starts combat. Maybe you misunderstood that or I wasn't clear on that point. Second, the attack in the first round may or may not be against a surprised creature. Don't forget that winning initiative especially in encounters with multiple creatures is not a foregone conclusion. You don't just win initiative whenever you want after all. But yes, if the person who triggered combat also gets a high initiative they could potentially attack again. and third it is possible that the target gets to act again before the target gets a full turn, note though that what this really means is 1 (one) single attack more than what would have normally happened by the rules without my houserule. All I did was make sure that things were fluid during the start of the encounter. And it could also be that the triggering event ISN'T an attack but something else. I'm sorry that you think that granting a single (1, one) attack somehow destroys the action economy of the entire game (zomg!) but since I've actually used the houserule in practice and since it's a houserule that I've used for a long time with multiple groups (I run games both in person and online) I really think that you both simply don't know what you're talking about. Hopefully this explanation helps? But if it doesn't, it's ok! This is my houserule, you don't have to use it kiddo. [/QUOTE]
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