Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
November's SAGE ADVICE Is Here!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 7687345" data-attributes="member: 6799649"><p>Agreed, but if you don't 'notice a threat', then you don't know combat has started so are surprised. Usually, getting hit is enough of a clue!</p><p></p><p></p><p></p><p>I wasn't clear enough, in the Skulker case, if the shot missed and the target is blind/deaf, there is no reason that the target knows that he is in combat.</p><p></p><p></p><p></p><p>All well and good.</p><p></p><p>Next example: the wizard is at home, deeply engrossed in some grimoire. An assassin attempts to sneak up from behind, and shoot an arrow, trying to, y'know, assassinate the wizard.</p><p></p><p>The Stealth/Perception contest results in a win for the assassin; he remains undetected by the wizard.</p><p></p><p>As soon as the assassin declares that he is shooting the wizard, initiative is rolled. This models the reaction speed of all the participants. It does <strong>not</strong> model whether or not the wizard <strong>perceives</strong> the assassin, the arrow or that combat has begun; he has not noticed a threat, and his reaction speed doesn't come into it.</p><p></p><p>The wizard rolls a higher initiative. His reaction will be faster than the assassin, but the wizard still hasn't noticed anything to react <strong>to</strong>.</p><p></p><p>Before the wizard's initiative, he cannot use reactions.</p><p></p><p>During his initiative, he cannot move or act because he is surprised.</p><p></p><p>After his initiative but before the assassin's, the wizard is <em>able</em> to react, but there is nothing to react <em>to</em>.</p><p></p><p>On the assassin's initiative, he shoots an invisible silenced arrow from hidden, but he misses. The Skulker feat means that he remains hidden, and the invisible, silenced arrow arcs through a window into the night, disturbing nothing.</p><p></p><p>The wizard is still not aware of a threat. How could he be? For him, nothing has happened because he did not notice the assassin, the arrow OR any threat.</p><p></p><p>Casting <em>shield</em> is a reaction, and it represents throwing up a shield at the last moment, turning what <em>would</em> have been a hit into a miss instead.</p><p></p><p>Even though the wizard can use reactions, this does not give him the ability to react to things he doesn't know about. He hasn't noticed the arrow, so he can't put up a <em>shield</em> in response to an un-perceived trigger.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7687345, member: 6799649"] Agreed, but if you don't 'notice a threat', then you don't know combat has started so are surprised. Usually, getting hit is enough of a clue! I wasn't clear enough, in the Skulker case, if the shot missed and the target is blind/deaf, there is no reason that the target knows that he is in combat. All well and good. Next example: the wizard is at home, deeply engrossed in some grimoire. An assassin attempts to sneak up from behind, and shoot an arrow, trying to, y'know, assassinate the wizard. The Stealth/Perception contest results in a win for the assassin; he remains undetected by the wizard. As soon as the assassin declares that he is shooting the wizard, initiative is rolled. This models the reaction speed of all the participants. It does [b]not[/b] model whether or not the wizard [b]perceives[/b] the assassin, the arrow or that combat has begun; he has not noticed a threat, and his reaction speed doesn't come into it. The wizard rolls a higher initiative. His reaction will be faster than the assassin, but the wizard still hasn't noticed anything to react [b]to[/b]. Before the wizard's initiative, he cannot use reactions. During his initiative, he cannot move or act because he is surprised. After his initiative but before the assassin's, the wizard is [i]able[/i] to react, but there is nothing to react [i]to[/i]. On the assassin's initiative, he shoots an invisible silenced arrow from hidden, but he misses. The Skulker feat means that he remains hidden, and the invisible, silenced arrow arcs through a window into the night, disturbing nothing. The wizard is still not aware of a threat. How could he be? For him, nothing has happened because he did not notice the assassin, the arrow OR any threat. Casting [i]shield[/i] is a reaction, and it represents throwing up a shield at the last moment, turning what [i]would[/i] have been a hit into a miss instead. Even though the wizard can use reactions, this does not give him the ability to react to things he doesn't know about. He hasn't noticed the arrow, so he can't put up a [i]shield[/i] in response to an un-perceived trigger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
November's SAGE ADVICE Is Here!
Top