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<blockquote data-quote="GM Lent" data-source="post: 6885334" data-attributes="member: 6798775"><p>For your villain, why not a treant? It seems to fit, and in your corrupted forest idea you could have it be a former guardian of the woods who has fallen from grace. Make it so that as part of its fall, the treant lost its ability to animate trees - that should reduce its overall CR by a bit and make for a memorable bad guy. </p><p></p><p>If you want to be really, devious, have the treant (pretending to still be the sworn defender of the forest) be the one to hire the PCs to investigate the corruption/plague on the woods. Depending on how dark you want to go with it, once the PCs have found the source of the blight, they could be used as a sacrifice to make it permanent - sealing the forest's doom.</p><p></p><p>If that's a little too dark for you, perhaps the source of the corruption is a living creature; a fey, maybe, or even a rabbit. Regardless, it is too fats for the treant to catch on its own, so it needs help. In this version, once the treant has the source in its grasp, it can use it to extend the corruption and become more powerful. </p><p></p><p>And if a treant doesn't work for you in this situation, sub in any normally good forest creature; a satyr, a sprite, whatever.</p><p></p><p></p><p></p><p>EDIT: I don't use XP in my games, so XP budgets are not something I factor in coming up with plots/encounters. I don't know how much work it would be to make what I suggested "level appropriate."</p></blockquote><p></p>
[QUOTE="GM Lent, post: 6885334, member: 6798775"] For your villain, why not a treant? It seems to fit, and in your corrupted forest idea you could have it be a former guardian of the woods who has fallen from grace. Make it so that as part of its fall, the treant lost its ability to animate trees - that should reduce its overall CR by a bit and make for a memorable bad guy. If you want to be really, devious, have the treant (pretending to still be the sworn defender of the forest) be the one to hire the PCs to investigate the corruption/plague on the woods. Depending on how dark you want to go with it, once the PCs have found the source of the blight, they could be used as a sacrifice to make it permanent - sealing the forest's doom. If that's a little too dark for you, perhaps the source of the corruption is a living creature; a fey, maybe, or even a rabbit. Regardless, it is too fats for the treant to catch on its own, so it needs help. In this version, once the treant has the source in its grasp, it can use it to extend the corruption and become more powerful. And if a treant doesn't work for you in this situation, sub in any normally good forest creature; a satyr, a sprite, whatever. EDIT: I don't use XP in my games, so XP budgets are not something I factor in coming up with plots/encounters. I don't know how much work it would be to make what I suggested "level appropriate." [/QUOTE]
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