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<blockquote data-quote="jimmifett" data-source="post: 5222275" data-attributes="member: 55006"><p>I'm of differing opinion. When I'm DM and i've had players that have already played a module and start to spoil it for others or question when I change up order of events or start questioning DM descisions I normally try to ignore the player and push the game forward for the fun of all. Usually one of the other players ask for me "are you the DM?" and this ends the other player's annoying tendencies.</p><p> </p><p>But if after a time no one else has spoken up, I will do so myself in as calm a manner as possible. With work and family, my time for fun is limited and valuable to me. I am not there to argue the finer points of rules discussion DURING the game (afterwards, sure), I am there to make fair rulings and present an entertaining time for all. If a player cannot act accordingly during the game, they get thier one warning that session, then they can GTFO. I don't baby or coddle the feelings of players. They are adults (or teens wanting to be treated as adults) and can act like it. Sure, there is the occaision that I risk coming off as a jerk, but I can live with that and my players know I'm fair. If i'm not having fun too, I'm not going to be as enthused about running the adventure, and the players will notice me not caring and the fun level will depreciate for all. If a problem player can't be dealt with early in a session, it's better they aren't there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jimmifett, post: 5222275, member: 55006"] I'm of differing opinion. When I'm DM and i've had players that have already played a module and start to spoil it for others or question when I change up order of events or start questioning DM descisions I normally try to ignore the player and push the game forward for the fun of all. Usually one of the other players ask for me "are you the DM?" and this ends the other player's annoying tendencies. But if after a time no one else has spoken up, I will do so myself in as calm a manner as possible. With work and family, my time for fun is limited and valuable to me. I am not there to argue the finer points of rules discussion DURING the game (afterwards, sure), I am there to make fair rulings and present an entertaining time for all. If a player cannot act accordingly during the game, they get thier one warning that session, then they can GTFO. I don't baby or coddle the feelings of players. They are adults (or teens wanting to be treated as adults) and can act like it. Sure, there is the occaision that I risk coming off as a jerk, but I can live with that and my players know I'm fair. If i'm not having fun too, I'm not going to be as enthused about running the adventure, and the players will notice me not caring and the fun level will depreciate for all. If a problem player can't be dealt with early in a session, it's better they aren't there. ;) [/QUOTE]
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