Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Novice powers really at-wills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wednesday Boy" data-source="post: 5437370" data-attributes="member: 53678"><p>In the main boxed set there are some origins that have Novice powers that say they are Encounter powers but they're colored green like At-Will powers. Lots of talk I read on forums said that was because they were unbalanced as At-Wills. And even though treating them as Encounters could leave some characters without any At-Wills, the whole point of Gamma World is the randomness that some characters can be incredible and others terrible.</p><p> </p><p>On the other hand <u>all</u> of the Novice powers in the Famine in Far-Go boxed set (and the two Novice powers that were previewed from Legion of Gold)are At-Wills and some of them are quite powerful.</p><p> </p><p>Even though Gamma World does have a random element to it and isn't as rigorously balanced as 4E, I think the designers would have considered the D&D 4E mindset of having everyone be useful when they made Gamma World. And with fun being the primary purpose for a game, I suspect that those Encounter Novice powers had a typo and should have been At-Wills.</p><p> </p><p>But what do you think? Might I be right? Or was the typo in the powerful Novice powers in FiF-G and they should really be Encounters instead of At-Wills? Or has everything been released exactly as the developers intended and there really is that Gamma World luck of the draw dynamic?</p><p> </p><p>Don't be afraid to chime in. Obviously all of this is pure speculation so there are no right answers! (But there still could be some stupid questions.)</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5437370, member: 53678"] In the main boxed set there are some origins that have Novice powers that say they are Encounter powers but they're colored green like At-Will powers. Lots of talk I read on forums said that was because they were unbalanced as At-Wills. And even though treating them as Encounters could leave some characters without any At-Wills, the whole point of Gamma World is the randomness that some characters can be incredible and others terrible. On the other hand [U]all[/U] of the Novice powers in the Famine in Far-Go boxed set (and the two Novice powers that were previewed from Legion of Gold)are At-Wills and some of them are quite powerful. Even though Gamma World does have a random element to it and isn't as rigorously balanced as 4E, I think the designers would have considered the D&D 4E mindset of having everyone be useful when they made Gamma World. And with fun being the primary purpose for a game, I suspect that those Encounter Novice powers had a typo and should have been At-Wills. But what do you think? Might I be right? Or was the typo in the powerful Novice powers in FiF-G and they should really be Encounters instead of At-Wills? Or has everything been released exactly as the developers intended and there really is that Gamma World luck of the draw dynamic? Don't be afraid to chime in. Obviously all of this is pure speculation so there are no right answers! (But there still could be some stupid questions.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Novice powers really at-wills?
Top