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Now advancing: City of Golden Death
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<blockquote data-quote="megablake" data-source="post: 5170619" data-attributes="member: 81069"><p>I while back I <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/273236-advancing-masks-living-god.html" target="_blank">asked for help</a> advancing the 3rd-level module Masks of the Living God for my players with an APL of 7. And it worked! That session went long into the night, with players hopping all over the place and having a great time.</p><p></p><p>So I ordered the sequel, fully aware that I'd need to run some filler between sessions, and now I've got an average party level of 9 to deal with. So, once again I ask for your assistance in advancing the 5th-level module City of Golden Death.</p><p></p><p>I've already got a few ideas:</p><p></p><ul> <li data-xf-list-type="ul">Warped Wolves: Add 2 terror dire wolves.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Twisted Lizards: Use the Chief statblock for the Hunters, and change the Chief to a Lizard King barbarian 1/ ranger 3 lizard king. I've made the stats for a Lizard King a while back (an advanced large lizardfolk), and I've been wanting to use it. Might throw in some terror stegosauri, depending on the mood.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Guardians of Gold: Add a Golden Guardian.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Elemental Intersection: Exchange large elemental for a huge elemental.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Gilded Dead: Give the golden skeletons the advanced template, bring total skeletons to 8.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Demonic Assassin: Thinking of changing the Babau to a Shadow Demon or Vrock.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ogres at the Gates: Add advanced template, bring total to 4? Maybe just add some more golden skeletons?</li> </ul><p></p><ul> <li data-xf-list-type="ul">Razmir's Faithful: Changing this encounter quite a bit. Adding some Snipers of Razmir (Ftr 2/Rng2) to give the impression that they have greater numbers, and I'm going to create a new stat block for Aglanda (Ftr 4/Rog 4?). Might have a few priests of razmir (from Masks) running around.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Shining Sentinels: Add two shining sentinels?</li> </ul><p></p><ul> <li data-xf-list-type="ul">The Guardian of the Jewel: This one is tricky. Tar-Baphon's Dragon is a unique creature, and a really cool one at that, but I'm not sure how to advance it given its unique status. Was thinking of changing the base dragon from young to adult, but that's a lot of possible reverse engineering. Still might be worth it.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Chasm of False Coins: Remove stasis effect from the dark naga, anything else required?</li> </ul><p></p><ul> <li data-xf-list-type="ul">Chamber of the Jewel: Add 4 levels of eldrich knight to Iramine. Maybe. Would it be worth it to level her up in evoker until she gains the energy wall ability?</li> </ul><p>Another thought: how long does it take to pillage a room? Might be important to know, given the module's timer.</p><p></p><p>Anyway, thanks!</p></blockquote><p></p>
[QUOTE="megablake, post: 5170619, member: 81069"] I while back I [URL="http://www.enworld.org/forum/pathfinder-rpg-discussion/273236-advancing-masks-living-god.html"]asked for help[/URL] advancing the 3rd-level module Masks of the Living God for my players with an APL of 7. And it worked! That session went long into the night, with players hopping all over the place and having a great time. So I ordered the sequel, fully aware that I'd need to run some filler between sessions, and now I've got an average party level of 9 to deal with. So, once again I ask for your assistance in advancing the 5th-level module City of Golden Death. I've already got a few ideas: [LIST] [*]Warped Wolves: Add 2 terror dire wolves. [/LIST] [LIST] [*]Twisted Lizards: Use the Chief statblock for the Hunters, and change the Chief to a Lizard King barbarian 1/ ranger 3 lizard king. I've made the stats for a Lizard King a while back (an advanced large lizardfolk), and I've been wanting to use it. Might throw in some terror stegosauri, depending on the mood. [/LIST] [LIST] [*]Guardians of Gold: Add a Golden Guardian. [/LIST] [LIST] [*]Elemental Intersection: Exchange large elemental for a huge elemental. [/LIST] [LIST] [*]Gilded Dead: Give the golden skeletons the advanced template, bring total skeletons to 8. [/LIST] [LIST] [*]Demonic Assassin: Thinking of changing the Babau to a Shadow Demon or Vrock. [/LIST] [LIST] [*]Ogres at the Gates: Add advanced template, bring total to 4? Maybe just add some more golden skeletons? [/LIST] [LIST] [*]Razmir's Faithful: Changing this encounter quite a bit. Adding some Snipers of Razmir (Ftr 2/Rng2) to give the impression that they have greater numbers, and I'm going to create a new stat block for Aglanda (Ftr 4/Rog 4?). Might have a few priests of razmir (from Masks) running around. [/LIST] [LIST] [*]Shining Sentinels: Add two shining sentinels? [/LIST] [LIST] [*]The Guardian of the Jewel: This one is tricky. Tar-Baphon's Dragon is a unique creature, and a really cool one at that, but I'm not sure how to advance it given its unique status. Was thinking of changing the base dragon from young to adult, but that's a lot of possible reverse engineering. Still might be worth it. [/LIST] [LIST] [*]Chasm of False Coins: Remove stasis effect from the dark naga, anything else required? [/LIST] [LIST] [*]Chamber of the Jewel: Add 4 levels of eldrich knight to Iramine. Maybe. Would it be worth it to level her up in evoker until she gains the energy wall ability? [/LIST] Another thought: how long does it take to pillage a room? Might be important to know, given the module's timer. Anyway, thanks! [/QUOTE]
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