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Now, I have REAL ULTIMATE POWER! (was: HELP REQUESTED for exp. Psi. Handbook)
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<blockquote data-quote="Henry" data-source="post: 1490383" data-attributes="member: 158"><p>I found a copy in Columbia Saturday - all the stores in Fayetteville either were out or closed early.</p><p></p><p>I must say, I like it a lot. it really gives the Psions the power boost they need to keep up with sorc's and wizards. I did enjoy the challenge of playing a useful Psion in the 3.0 edition, but it will be nice to not have to use a whole extra sourcebook just to be useful.</p><p></p><p>LIKES:</p><ul> <li data-xf-list-type="ul">More balanced power with respect to spellcaster classes.</li> <li data-xf-list-type="ul">Augmentations.</li> <li data-xf-list-type="ul">The new take on the psionic modes (the immediate thought shields, tower of iron will, mental barrier, etc.) - this is the kind of thing Psions needed to have in the first place, and they took the idea behind the immediate mechanics of burst and valor and implemented them well.</li> </ul><p></p><p></p><p>DISLIKES:</p><ul> <li data-xf-list-type="ul">Strange as it sounds, I don't like Psions having access to ANY energy form, and all within the same power, with different useful effects for each one available at casting time. It's a little TOO powerful for my taste - perhaps a series of energy substitution feats would be a little less powerful.</li> <li data-xf-list-type="ul">I tried with my Nomad Psion Sunday, and I CANNOT convert him from 3.0 to 3.5 even to within 75% of what he was. Don't get me wrong, He's FAR more powerful than we was under 3.0, but half of his powers he couldn't take, because they were buried in other disciplines' restricted lists. I can use the Psionic Knowledge feat (forget it's name) to gain the one or two most important, but most of them are out of reach. He's about 50% similar to the previous one, enough so that most of what he's done in the past is not invalidated, but some things (including invisibility) are just plain GONE.</li> <li data-xf-list-type="ul">Half-Giants: Ick. I dislike the way they were redone (from Dark Sun style to more generic), and that's really all I can say. I understand why they were done that way, but I still like my super-strong alignment-crazy Athasian Giants. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> <li data-xf-list-type="ul">Other Races: I don't find them interesting, but I do find most of them balanced with other races (+6 DEX to Githzerai??? What the...), and I'm sure someone else will want to play them, so that's what matters. They just didn't light my fire.</li> </ul><p></p><p>Overall, far more good than bad, and I would be happy to have these Psions, Soulknives, Wilders, and PsyWars in a campaign of most any sort, and I DARN sure won't have another DM tell me that they aren't powerful enough to survive in his FR campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like it, and it was a good buy.</p></blockquote><p></p>
[QUOTE="Henry, post: 1490383, member: 158"] I found a copy in Columbia Saturday - all the stores in Fayetteville either were out or closed early. I must say, I like it a lot. it really gives the Psions the power boost they need to keep up with sorc's and wizards. I did enjoy the challenge of playing a useful Psion in the 3.0 edition, but it will be nice to not have to use a whole extra sourcebook just to be useful. LIKES: [list] [*]More balanced power with respect to spellcaster classes. [*]Augmentations. [*]The new take on the psionic modes (the immediate thought shields, tower of iron will, mental barrier, etc.) - this is the kind of thing Psions needed to have in the first place, and they took the idea behind the immediate mechanics of burst and valor and implemented them well. [/list] DISLIKES: [list] [*]Strange as it sounds, I don't like Psions having access to ANY energy form, and all within the same power, with different useful effects for each one available at casting time. It's a little TOO powerful for my taste - perhaps a series of energy substitution feats would be a little less powerful. [*]I tried with my Nomad Psion Sunday, and I CANNOT convert him from 3.0 to 3.5 even to within 75% of what he was. Don't get me wrong, He's FAR more powerful than we was under 3.0, but half of his powers he couldn't take, because they were buried in other disciplines' restricted lists. I can use the Psionic Knowledge feat (forget it's name) to gain the one or two most important, but most of them are out of reach. He's about 50% similar to the previous one, enough so that most of what he's done in the past is not invalidated, but some things (including invisibility) are just plain GONE. [*]Half-Giants: Ick. I dislike the way they were redone (from Dark Sun style to more generic), and that's really all I can say. I understand why they were done that way, but I still like my super-strong alignment-crazy Athasian Giants. :D [*]Other Races: I don't find them interesting, but I do find most of them balanced with other races (+6 DEX to Githzerai??? What the...), and I'm sure someone else will want to play them, so that's what matters. They just didn't light my fire. [/list] Overall, far more good than bad, and I would be happy to have these Psions, Soulknives, Wilders, and PsyWars in a campaign of most any sort, and I DARN sure won't have another DM tell me that they aren't powerful enough to survive in his FR campaign. :) I like it, and it was a good buy. [/QUOTE]
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