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Now I have the hankering to play a 2E game...
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<blockquote data-quote="cbwjm" data-source="post: 8219748" data-attributes="member: 6788732"><p>I wouldn't mind running a 2e game. I'd probably keep thac0 just because it isn't really that difficult to use, and I think people would pick it up easily enough. Other things I'd do:</p><ul> <li data-xf-list-type="ul">I'd grant mages additional spell slots like a cleric but based off intelligence instead of wisdom to give them a little extra kick at low-levels. Might also give them some sort of magical basic attack that requires a wand or staff.</li> <li data-xf-list-type="ul">All other classes that have spells would also gain bonus slots, bards, rangers, and paladins would get a few extra.</li> <li data-xf-list-type="ul">Ignore level limits and minimum ability scores. I wouldn't ignore prime requisites so a paladin still needs good strength and charisma for that 10% bonus (though that 10% doesn't really count for all that much in the long run)</li> <li data-xf-list-type="ul">Open up multiclassing to all races and maybe get rid of dual classing altogether.</li> <li data-xf-list-type="ul">Allow any class to learn to use any weapon. Want to play a wizard wielding a greatsword? Go for it! Still won't be any good due to a low thac0 progression but you can still use it.</li> <li data-xf-list-type="ul">Remove thief skills and make them nonweapon proficiencies any class that gets thief skills gains either specific skills or bonus skill slots to select skills from the rogue group.</li> </ul><p>Not sure what else I'd change. I'd consider simplifying weapon proficiencies to weapon groups, same with specialisation. Might also grant warriors a bonus to damage equal to their level/4 rounded up and the ability to cleave once/level when dropping an enemy to 0 hit points. That's largely an ability from ACKs which I think would fit in well with standard 2e dnd.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8219748, member: 6788732"] I wouldn't mind running a 2e game. I'd probably keep thac0 just because it isn't really that difficult to use, and I think people would pick it up easily enough. Other things I'd do: [LIST] [*]I'd grant mages additional spell slots like a cleric but based off intelligence instead of wisdom to give them a little extra kick at low-levels. Might also give them some sort of magical basic attack that requires a wand or staff. [*]All other classes that have spells would also gain bonus slots, bards, rangers, and paladins would get a few extra. [*]Ignore level limits and minimum ability scores. I wouldn't ignore prime requisites so a paladin still needs good strength and charisma for that 10% bonus (though that 10% doesn't really count for all that much in the long run) [*]Open up multiclassing to all races and maybe get rid of dual classing altogether. [*]Allow any class to learn to use any weapon. Want to play a wizard wielding a greatsword? Go for it! Still won't be any good due to a low thac0 progression but you can still use it. [*]Remove thief skills and make them nonweapon proficiencies any class that gets thief skills gains either specific skills or bonus skill slots to select skills from the rogue group. [/LIST] Not sure what else I'd change. I'd consider simplifying weapon proficiencies to weapon groups, same with specialisation. Might also grant warriors a bonus to damage equal to their level/4 rounded up and the ability to cleave once/level when dropping an enemy to 0 hit points. That's largely an ability from ACKs which I think would fit in well with standard 2e dnd. [/QUOTE]
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Now I have the hankering to play a 2E game...
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