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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Now I have the hankering to play a 2E game...
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<blockquote data-quote="overgeeked" data-source="post: 8220410" data-attributes="member: 86653"><p>I didn't say it was. Which spells the wizard gets are DM fiat though.</p><p></p><p>Not sure which DMG you're looking at. The original blue header version has Item Saving Throws and Attack Forms on p39. And the spiffy updated one has Alignment on p39.</p><p></p><p>It's RAW according to my DMG.</p><p></p><p>“Once a character has begun adventuring, he won't be able to have additional spell books instantly appear each time he goes up in level. Instead, the player character must find some way to get additional higher level spells. As with initial spells, there are several ways this can be done. Any or all of these can be used in your campaign.” (DMG,p41/p61).</p><p></p><p>It then goes on to list several options. One option, if the DM picks it, is letting the player pick one spell when they level up or for the DM to randomly pick. It specifically says the character must roll to learn the spell if they pick it. So the DM picks which option to go with...so DM fiat. If the DM says you don't gains spells unless you find them in game...that's DM fiat. Then whatever spells they let you find is also DM fiat. What spells of that subgroup you get to <em>keep</em> is up to a random roll.</p><p></p><p>There's even a section specifically about it.</p><p></p><p>"DM Control of Spell Acquisition: However characters acquire new spells, always remember that you are in charge. You have complete control over what spells the player characters get.</p><p></p><p>If a player character has a spell you don’t like or one that severely disrupts or unbalances your game, it is not the player’s fault. Who gave the character the spell? Who allowed it in the game? Controlling spell acquisition is an important responsibility. Consider your choices carefully." (DMG,p41/p61).</p><p></p><p>Bottom line, the DM chooses how the wizard gains spells and the DM chooses what spells the wizard finds in game. That's RAW.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8220410, member: 86653"] I didn't say it was. Which spells the wizard gets are DM fiat though. Not sure which DMG you're looking at. The original blue header version has Item Saving Throws and Attack Forms on p39. And the spiffy updated one has Alignment on p39. It's RAW according to my DMG. “Once a character has begun adventuring, he won't be able to have additional spell books instantly appear each time he goes up in level. Instead, the player character must find some way to get additional higher level spells. As with initial spells, there are several ways this can be done. Any or all of these can be used in your campaign.” (DMG,p41/p61). It then goes on to list several options. One option, if the DM picks it, is letting the player pick one spell when they level up or for the DM to randomly pick. It specifically says the character must roll to learn the spell if they pick it. So the DM picks which option to go with...so DM fiat. If the DM says you don't gains spells unless you find them in game...that's DM fiat. Then whatever spells they let you find is also DM fiat. What spells of that subgroup you get to [I]keep[/I] is up to a random roll. There's even a section specifically about it. "DM Control of Spell Acquisition: However characters acquire new spells, always remember that you are in charge. You have complete control over what spells the player characters get. If a player character has a spell you don’t like or one that severely disrupts or unbalances your game, it is not the player’s fault. Who gave the character the spell? Who allowed it in the game? Controlling spell acquisition is an important responsibility. Consider your choices carefully." (DMG,p41/p61). Bottom line, the DM chooses how the wizard gains spells and the DM chooses what spells the wizard finds in game. That's RAW. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Now I have the hankering to play a 2E game...
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