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Now I have the hankering to play a 2E game...
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<blockquote data-quote="Orius" data-source="post: 8388628" data-attributes="member: 8863"><p>I had a list I posted several times in 2e discussions of the past, but I can't find the threads. So I'll have to post from memory.</p><p></p><p>Tome of Magic is practically the fourth core book. It's probably the most heavily used optional book in 2e, so it has a place in every collection.</p><p></p><p>Demons and devils aren't really in the core books, so you'll need the first Planescape MC to use them. They're also in MC 8, but that source massively overinflates their XP. There is a handful of them in the MM, but too few to be useful, and they have the MC 8 XP values on top of that. Unfortunately the DM Guild has MC 8, but I'm not sure if they have the Planescape MC.</p><p></p><p>Scarlet Brotherhood if you want their rules for monks and assassins.</p><p></p><p>Spells and Magic for the sphere errata as well as the guidelines for spell research and magic item creation. Lots of other useful goodies in here as well.</p><p></p><p>Combat and Tactics compiles and updates optional combat rules from the Fighter's Handbook and other sources. It also has the most comprehensive weapon and armor list for 2e.</p><p></p><p>If you want more recommendations, I'll post a list of the really good optional material. The above stuff are the more essential options.</p></blockquote><p></p>
[QUOTE="Orius, post: 8388628, member: 8863"] I had a list I posted several times in 2e discussions of the past, but I can't find the threads. So I'll have to post from memory. Tome of Magic is practically the fourth core book. It's probably the most heavily used optional book in 2e, so it has a place in every collection. Demons and devils aren't really in the core books, so you'll need the first Planescape MC to use them. They're also in MC 8, but that source massively overinflates their XP. There is a handful of them in the MM, but too few to be useful, and they have the MC 8 XP values on top of that. Unfortunately the DM Guild has MC 8, but I'm not sure if they have the Planescape MC. Scarlet Brotherhood if you want their rules for monks and assassins. Spells and Magic for the sphere errata as well as the guidelines for spell research and magic item creation. Lots of other useful goodies in here as well. Combat and Tactics compiles and updates optional combat rules from the Fighter's Handbook and other sources. It also has the most comprehensive weapon and armor list for 2e. If you want more recommendations, I'll post a list of the really good optional material. The above stuff are the more essential options. [/QUOTE]
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Now I have the hankering to play a 2E game...
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