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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Now I have the hankering to play a 2E game...
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<blockquote data-quote="GreyLord" data-source="post: 8389579" data-attributes="member: 4348"><p>The GO TO books were only the core three.</p><p></p><p>Everything else was per group preference.</p><p></p><p>For us, we didn't care for most of the supplements. Many of the Core supplements introduced the 1e versions of classes again, thus there was the Ranger and Druid, Assassin and Monk that were pretty much the 1e versions. I'd allow a 1e PHB in that light if one wants to use the alternate classes of it.</p><p></p><p>Other than that the only thing we really needed was either the Complete Fighters handbook or Combat and Tactics (which covered the same material that I allowed from the Fighters Handbook which were different combat styles and weapon mastery). </p><p></p><p>If you want to go High Level over 20th you can make your own rules or you have your choice of the Forgotten Realms method (numbers going up to at least level 40 with allowances to go higher) or the High Level Book which only let people go up to level 30th max.</p><p></p><p>Other books I liked to use was sometimes the Oriental Adventures from 1e which is almost a crossover book, or Sages and Specialist which have some neat NPC classes as well as NPC classes players could use as PC's if they really want to (weaker than PH classes, but if you are a Demi-human and the DM doesn't allow the 4x XP option, then it's a way to get ultra high level characters that are demi-humans).</p><p></p><p>I think I used Complete Wizard (or was it Mage) but ONLY for the spell making ideas with in it. WE normally did not play with Kits as they were too unbalanced in general and made a mess of things.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8389579, member: 4348"] The GO TO books were only the core three. Everything else was per group preference. For us, we didn't care for most of the supplements. Many of the Core supplements introduced the 1e versions of classes again, thus there was the Ranger and Druid, Assassin and Monk that were pretty much the 1e versions. I'd allow a 1e PHB in that light if one wants to use the alternate classes of it. Other than that the only thing we really needed was either the Complete Fighters handbook or Combat and Tactics (which covered the same material that I allowed from the Fighters Handbook which were different combat styles and weapon mastery). If you want to go High Level over 20th you can make your own rules or you have your choice of the Forgotten Realms method (numbers going up to at least level 40 with allowances to go higher) or the High Level Book which only let people go up to level 30th max. Other books I liked to use was sometimes the Oriental Adventures from 1e which is almost a crossover book, or Sages and Specialist which have some neat NPC classes as well as NPC classes players could use as PC's if they really want to (weaker than PH classes, but if you are a Demi-human and the DM doesn't allow the 4x XP option, then it's a way to get ultra high level characters that are demi-humans). I think I used Complete Wizard (or was it Mage) but ONLY for the spell making ideas with in it. WE normally did not play with Kits as they were too unbalanced in general and made a mess of things. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Now I have the hankering to play a 2E game...
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