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Now is the season of our discontent?
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<blockquote data-quote="Mallus" data-source="post: 3584740" data-attributes="member: 3887"><p>My group is currently considering branching out into WHFR 2e and the Star Wars Saga Edition. While we're not planning to end our long-running D&D 3.5 campaign, we might be testing the waters.</p><p></p><p>From my DM-y perspective, I can sum it up like this: D&D is becoming a better game to play and a worse game to run. </p><p></p><p>As a player, I like the new options. Some address long-standing problems with the rule set. But as DM, I feel like I fighting with the tools that are supposed to help me craft the game. There's too much material, and even sifting through it for 'permitted' options is takes too much prep time that I'd rather be spending on other parts of the game.</p><p></p><p>And then there's the actually play. I'm not a bookkeeper by trade, and I don't really enjoying playing one when I run a session. Juggling an ever-changing stack of modifiers at 10:00 PM on a Tuesday night isn't my idea of fun. </p><p></p><p>I know some people can run mid-to-high level D&D with most or all of the options without a hitch. I DM for one of them, but I ain't one of them myself. </p><p></p><p>Like I said, we're keeping on with our current D&D campaign --fear not fans of "The Chronicles of Burne"-- but as the PC's level reaches the teens, I can see the rules frequently being left behind in favor of pure cinematic winging it.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3584740, member: 3887"] My group is currently considering branching out into WHFR 2e and the Star Wars Saga Edition. While we're not planning to end our long-running D&D 3.5 campaign, we might be testing the waters. From my DM-y perspective, I can sum it up like this: D&D is becoming a better game to play and a worse game to run. As a player, I like the new options. Some address long-standing problems with the rule set. But as DM, I feel like I fighting with the tools that are supposed to help me craft the game. There's too much material, and even sifting through it for 'permitted' options is takes too much prep time that I'd rather be spending on other parts of the game. And then there's the actually play. I'm not a bookkeeper by trade, and I don't really enjoying playing one when I run a session. Juggling an ever-changing stack of modifiers at 10:00 PM on a Tuesday night isn't my idea of fun. I know some people can run mid-to-high level D&D with most or all of the options without a hitch. I DM for one of them, but I ain't one of them myself. Like I said, we're keeping on with our current D&D campaign --fear not fans of "The Chronicles of Burne"-- but as the PC's level reaches the teens, I can see the rules frequently being left behind in favor of pure cinematic winging it. [/QUOTE]
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