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Now is the season of our discontent?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3584872" data-attributes="member: 22882"><p>The only time I've run a game of straight D&D 3e (insofar as Spelljammer qualifies as 'straight D&D') was so I didn't have to convert world material for Spelljammer purposes. With Saga looking easy to convert to, I would use that instead because it appears to be a much improved rulesset without the compatibility headaches I got from True20 and Mutants and Masterminds.</p><p></p><p>Prior to that, I ran Basic D&D because it was the quickest, easiest game I could find, and AD&D 2e for the sake of Spelljammer - albeit fairly briefly.</p><p></p><p>Nowadays, I'll *play* in a D&D 3.5 game, at least on a session-to-session basis, if that's what the local group is doing at the moment (although I'm at least as likely to go home and play a console game). As a player, it's not egregious to me the way some other systems (AD&D) would be - mostly, I avoid D&D games because of setting issues rather than mechanical ones, although newer, less shackled games like d20 Modern and True20, and especially Mutants & Masterminds and Star Wars Saga, show how much room there is to upgrade within the d20 system.</p><p></p><p>Certainly it wasn't the 3.5 rulesset or the d20 system that drove me away; both are better ways to play the same old D&D - I'm just not terribly fond of the same old D&D to begin with. I'd rather play a D&D 3.5-based steampunk sci-fantasy game than a Star Wars Saga-based high/epic fantasy game full of D&Disms, for example, though I'd rather play a Saga-based steampunk sci-fantasy game than either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3584872, member: 22882"] The only time I've run a game of straight D&D 3e (insofar as Spelljammer qualifies as 'straight D&D') was so I didn't have to convert world material for Spelljammer purposes. With Saga looking easy to convert to, I would use that instead because it appears to be a much improved rulesset without the compatibility headaches I got from True20 and Mutants and Masterminds. Prior to that, I ran Basic D&D because it was the quickest, easiest game I could find, and AD&D 2e for the sake of Spelljammer - albeit fairly briefly. Nowadays, I'll *play* in a D&D 3.5 game, at least on a session-to-session basis, if that's what the local group is doing at the moment (although I'm at least as likely to go home and play a console game). As a player, it's not egregious to me the way some other systems (AD&D) would be - mostly, I avoid D&D games because of setting issues rather than mechanical ones, although newer, less shackled games like d20 Modern and True20, and especially Mutants & Masterminds and Star Wars Saga, show how much room there is to upgrade within the d20 system. Certainly it wasn't the 3.5 rulesset or the d20 system that drove me away; both are better ways to play the same old D&D - I'm just not terribly fond of the same old D&D to begin with. I'd rather play a D&D 3.5-based steampunk sci-fantasy game than a Star Wars Saga-based high/epic fantasy game full of D&Disms, for example, though I'd rather play a Saga-based steampunk sci-fantasy game than either. :) [/QUOTE]
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