Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Now It's Not a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hida Bukkorosu" data-source="post: 1703977" data-attributes="member: 7494"><p>ok, a 15 year old in a d&d world is an ADULT. that's what it says in the ADULTHOOD column of the PHB. so he wouldn't have a foster family or some such. he might have to do chores as an apprentice in whatever profession for a few years while he learns a trade, be it blacksmith, soldier, farmer, or mage.</p><p></p><p>"adolescence" is a modern concept. it didn't exist before the 20th century. people became adults when their bodies were ready to procreate, as nature intended.</p><p></p><p>anyway, on the question of how those not inclined to adventure in the real world wouldn't be in the other, there's one big difference between the real world and faerun: magic.</p><p></p><p>magic is the great equalizer. magic allows the person who has nothing going for him but book smarts to gain great power. magic would give someone like me a way to achieve the power i so sorely lack in my real life. even simple first level spells like "charm person". my low charisma sorely hinders me in my real life. i know that despite my intelligence, the good opportunities will go to the people with the maxed out diplomacy and cha bonuses, because they can "network". they're good at the "interview" process. they have "references". but with "charm person", i can make up for my social deficiencies and get the all important allies i need.</p><p></p><p>also, another difference is the fact that the possibility of transcending one's mortality exists. one can conceivably, if they put forth the right effort and have the right luck, literally become a god, something that is quite impossible to do here.</p></blockquote><p></p>
[QUOTE="Hida Bukkorosu, post: 1703977, member: 7494"] ok, a 15 year old in a d&d world is an ADULT. that's what it says in the ADULTHOOD column of the PHB. so he wouldn't have a foster family or some such. he might have to do chores as an apprentice in whatever profession for a few years while he learns a trade, be it blacksmith, soldier, farmer, or mage. "adolescence" is a modern concept. it didn't exist before the 20th century. people became adults when their bodies were ready to procreate, as nature intended. anyway, on the question of how those not inclined to adventure in the real world wouldn't be in the other, there's one big difference between the real world and faerun: magic. magic is the great equalizer. magic allows the person who has nothing going for him but book smarts to gain great power. magic would give someone like me a way to achieve the power i so sorely lack in my real life. even simple first level spells like "charm person". my low charisma sorely hinders me in my real life. i know that despite my intelligence, the good opportunities will go to the people with the maxed out diplomacy and cha bonuses, because they can "network". they're good at the "interview" process. they have "references". but with "charm person", i can make up for my social deficiencies and get the all important allies i need. also, another difference is the fact that the possibility of transcending one's mortality exists. one can conceivably, if they put forth the right effort and have the right luck, literally become a god, something that is quite impossible to do here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Now It's Not a Game
Top