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<blockquote data-quote="easl" data-source="post: 7242903" data-attributes="member: 6856073"><p>You may want to come up with a mutant career that has the "Spirit Animal" exploit from the Shaman career in Eons #61. It would be a good template for a "flexible power" mutant. Basically it allows you to spend 2 actions to gain one attribute or skill of your totem animal for one minute (animal must be your grade or lower). If you take it 2-3 times, your mutant should have a fairly wide range of high level skills and a few high level attributes he/she can access, one at a time. "I concentrate...and gain the eyes of a cat" sort of thing.</p><p></p><p>[Edit] Here's a homebrew version:</p><p><u><strong>Animal DNA</strong></u></p><p>Prerequisites: <em>nature</em> or <em>zoology</em>; a least one mutation</p><p>Attributes: INT+1, END+1, WIL+1, CHI+1</p><p>Skill choices: [outdoors], [physical]</p><p> <em>Partial mutation</em>. Choose an animal with a maximum dice pool equal to yours or lower. You are able to mutate your body to copy the abilities of that animal. Spend two actions and gain one of that animal's attribute scores or skills for one minute. You can take this exploit multiple times, choosing a different animal each time.</p><p> <em>Monster DNA</em>. This exploit gives you no additional powers, but increases the maximum dice pool of the animals you may choose with the <em>partial mutation</em> exploit by 1. You can take this exploit multiple times.</p><p> <em>Nightsight</em>. You can see in darkness as if it was twilight.</p><p><em>Instinctual communication</em>. You can communicate with any animal species for which you have the partial mutation exploit. This power does not make the animal smarter or friendly to you, it just means you can understand and mimic/use the species' natural modes of communication.</p></blockquote><p></p>
[QUOTE="easl, post: 7242903, member: 6856073"] You may want to come up with a mutant career that has the "Spirit Animal" exploit from the Shaman career in Eons #61. It would be a good template for a "flexible power" mutant. Basically it allows you to spend 2 actions to gain one attribute or skill of your totem animal for one minute (animal must be your grade or lower). If you take it 2-3 times, your mutant should have a fairly wide range of high level skills and a few high level attributes he/she can access, one at a time. "I concentrate...and gain the eyes of a cat" sort of thing. [Edit] Here's a homebrew version: [U][B]Animal DNA[/B][/U] Prerequisites: [I]nature[/I] or [I]zoology[/I]; a least one mutation Attributes: INT+1, END+1, WIL+1, CHI+1 Skill choices: [outdoors], [physical] [I]Partial mutation[/I]. Choose an animal with a maximum dice pool equal to yours or lower. You are able to mutate your body to copy the abilities of that animal. Spend two actions and gain one of that animal's attribute scores or skills for one minute. You can take this exploit multiple times, choosing a different animal each time. [I]Monster DNA[/I]. This exploit gives you no additional powers, but increases the maximum dice pool of the animals you may choose with the [I]partial mutation[/I] exploit by 1. You can take this exploit multiple times. [I]Nightsight[/I]. You can see in darkness as if it was twilight. [I]Instinctual communication[/I]. You can communicate with any animal species for which you have the partial mutation exploit. This power does not make the animal smarter or friendly to you, it just means you can understand and mimic/use the species' natural modes of communication. [/QUOTE]
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