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Now that 4e is out, are you into it or sticking with a prior edition?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4278097" data-attributes="member: 710"><p>There is enough "wrong" with 3E to warrant trying out different game systems. If the different game system is 4E D&D, well, why not that.</p><p>Off course there is also enough "right" with 3E to stick with it. </p><p></p><p>The major motivation for WotC, regardless of 3E or 4E was to make money with it. There can be no doubt about that.</p><p></p><p>The motivations of the designers, in both cases, was to make a good game, possibly the best they could do with the resources they had. I think they succeeded at both. </p><p></p><p>But that doesn't change the fact that my group looks at 4E, and sees the further stream-lining and simplification (some might say "dumbing down") of 4 and _LOVES_ it. And whenever we play 3E, and whenever one of the 3E artifacts come up, we always think about how that won't be a problem in 4e anymore. Off course, we haven't seen the problems of 4e yet (well, except that the below mentioned DM had trouble finding good feats for his Cleric <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). If 5E comes around, we might feel similar. But that's the nature of edition changes, I suppose...</p><p></p><p>In fact, we're running the Savage Tides campaign currently, and the DM is seriously considering switching it to 4E. I am not sure it will happen, since conversions are a lot of work, but the promise of easier and faster play at the game table might be very much worth it. </p><p></p><p>So, ultimiately, we'll go with 4E.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4278097, member: 710"] There is enough "wrong" with 3E to warrant trying out different game systems. If the different game system is 4E D&D, well, why not that. Off course there is also enough "right" with 3E to stick with it. The major motivation for WotC, regardless of 3E or 4E was to make money with it. There can be no doubt about that. The motivations of the designers, in both cases, was to make a good game, possibly the best they could do with the resources they had. I think they succeeded at both. But that doesn't change the fact that my group looks at 4E, and sees the further stream-lining and simplification (some might say "dumbing down") of 4 and _LOVES_ it. And whenever we play 3E, and whenever one of the 3E artifacts come up, we always think about how that won't be a problem in 4e anymore. Off course, we haven't seen the problems of 4e yet (well, except that the below mentioned DM had trouble finding good feats for his Cleric ;) ). If 5E comes around, we might feel similar. But that's the nature of edition changes, I suppose... In fact, we're running the Savage Tides campaign currently, and the DM is seriously considering switching it to 4E. I am not sure it will happen, since conversions are a lot of work, but the promise of easier and faster play at the game table might be very much worth it. So, ultimiately, we'll go with 4E. [/QUOTE]
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Now that 4e is out, are you into it or sticking with a prior edition?
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