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Now that both books are out... 13th Age vs Numenera
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<blockquote data-quote="dm4hire" data-source="post: 6168914" data-attributes="member: 14848"><p>I will agree for the most part, however I know quite a few that feel burned by how WotC(Hasbro) has handled D&D recently that they don't plan on going back. Monte's books tend to fill a niche that is for certain and while AU/AE are not popular as D&D I think that is because they fall into the same flaw that 13th Age will fall into, which is they are still D&D clones. Pathfinder has been the exception to this I think only because they have been able to take advantage of WotC(Hasbro)'s inept handling of D&D recently. By that I mean Paizo took the ball and ran with it after 4e fumbled in terms of 3PP support and then by not meeting everyone's satisfaction. That could change once 5e returns, but there are a lot of bridges that will need to be rebuilt in order for the game to reach its former glory, if it even can. Pathfinder on the other hand is starting to face a similar fate I believe in that the game is getting so bloated that it is on the verge of imploding as they continue to expand the rules and eventually will face the need for a second edition.</p><p></p><p>Numenera may break away from the D&D clone fate because while it has a very fantasy feel to it you can't help but remember it is a sci-fi game as well. Definitely it sits in its own niche at the moment and I would love to see it remain there. Sci-fi or even sci-fantasy has never had a game that equals to D&D as far as staying power or dominance.* Given the figures which can be found at the Kickstarter website and from Monte's admission to the PDF preorder the game is definitely popular, but as you say time will be the biggest factor in whether it remains that way. I would love to see sci-fantasy become its own market niche with Numenera filling the roll of flagship, but can’t help that like sci-fi it will be an area that sees fits and starts a lot.</p><p></p><p>*I am making this claim because while there are popular sci-fi games, such as Alternity, Star Frontiers, Star Wars, and Traveler to name a few, none have taken a dominant role as D&D has within that genre/niche market. One could possibly argue Star Wars, though I wouldn’t classify its popularity as being strictly gaming related since it falls into its own dimension of fandom as does all things Star Wars when taken as a whole.</p><p>D&D may be the granddaddy of them all, but you have to admit that something about it definitely set it apart as the preferred game by the majority of the fantasy fans in terms of game play over the years, at least until 4e and even then it still commands a large portion of the gaming community in terms of fantasy gaming.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6168914, member: 14848"] I will agree for the most part, however I know quite a few that feel burned by how WotC(Hasbro) has handled D&D recently that they don't plan on going back. Monte's books tend to fill a niche that is for certain and while AU/AE are not popular as D&D I think that is because they fall into the same flaw that 13th Age will fall into, which is they are still D&D clones. Pathfinder has been the exception to this I think only because they have been able to take advantage of WotC(Hasbro)'s inept handling of D&D recently. By that I mean Paizo took the ball and ran with it after 4e fumbled in terms of 3PP support and then by not meeting everyone's satisfaction. That could change once 5e returns, but there are a lot of bridges that will need to be rebuilt in order for the game to reach its former glory, if it even can. Pathfinder on the other hand is starting to face a similar fate I believe in that the game is getting so bloated that it is on the verge of imploding as they continue to expand the rules and eventually will face the need for a second edition. Numenera may break away from the D&D clone fate because while it has a very fantasy feel to it you can't help but remember it is a sci-fi game as well. Definitely it sits in its own niche at the moment and I would love to see it remain there. Sci-fi or even sci-fantasy has never had a game that equals to D&D as far as staying power or dominance.* Given the figures which can be found at the Kickstarter website and from Monte's admission to the PDF preorder the game is definitely popular, but as you say time will be the biggest factor in whether it remains that way. I would love to see sci-fantasy become its own market niche with Numenera filling the roll of flagship, but can’t help that like sci-fi it will be an area that sees fits and starts a lot. *I am making this claim because while there are popular sci-fi games, such as Alternity, Star Frontiers, Star Wars, and Traveler to name a few, none have taken a dominant role as D&D has within that genre/niche market. One could possibly argue Star Wars, though I wouldn’t classify its popularity as being strictly gaming related since it falls into its own dimension of fandom as does all things Star Wars when taken as a whole. D&D may be the granddaddy of them all, but you have to admit that something about it definitely set it apart as the preferred game by the majority of the fantasy fans in terms of game play over the years, at least until 4e and even then it still commands a large portion of the gaming community in terms of fantasy gaming. [/QUOTE]
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