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Now that both books are out... 13th Age vs Numenera
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 6170136" data-attributes="member: 53082"><p>I see this online sometimes but I think the number of people who will refuse to buy the next version of D&D because they're still mad about the last version is pretty small. I mean logically, if you dropped D&D because you didn't like the direction the company took it, well, you won! they're changing the game back towards what it used to be. I can't think of a better apology than 1)dropping the game they didn't like far earlier than expected and 2) using a lengthy open playtest to design the replacement. People may not like the new version for whatever reason, but that's different than still being mad about 4E. </p><p></p><p>Plus, these aren't mutually exclusive choices - people can own and play 3E/4E/5E/Pathfinder, 13th Age, and Numenera concurrently if they're interested</p><p> </p><p></p><p></p><p>I agree that it will happen some day but I don't think it will be all that soon. I don't think it makes great sense to release a new edition at the same time the new edition of D&D is coming out. Give it a year or more after Next is officially released and then you might see something. We're only 4 years into this edition of Pathfinder, it can run for a few more.</p><p></p><p></p><p></p><p>Numenera is interesting but I think it's too "weird" to have any long term dominance. The kickstarter was big but I think a lot of that was Monte's name on it and once DM's start trying to talk people into playing it I think the road gets a lot tougher. I'd like to see it stick around, and it will at some level, but let's meet back here in 3 years and see what we have : )</p><p></p><p></p><p></p><p>Early on Traveller was pretty dominant, then the company decided to dramatically change up the rules and the setting and it lost a lot of ground - sound familiar? The Rebellion and "The New Era" is pretty much the "4e/Spellplague" of Traveller history. Star Frontiers was pretty popular -it was TSR- but it only lasted about 3 years as a game line. I agree that Star Wars is kind of it's own thing and hard to gauge.</p><p></p><p>Champions was the big supers game for quite a bit of the 80s and 90s even as Marvel and DC came and went but the company lost steam and Mutants and Masterminds jumped in and took Hero's lunch money and has yet to relinquish it, so change is possible even after a long run.</p><p></p><p>When you get into science fantasy type weirdness some of it depends on where you draw the lines. Shadowrun might bleed into it and it's pretty popular. Gamma World has had some peaks (and valleys) over the years. Rifts was regularly in those top 10 sales lists in the back of magazines in the 90's though you never hear much about it online thanks to the owner. The 40K RPG's are up there now and if it wasn't split into 5 different lines it might be perceived as more dominant than it seems to be.</p><p></p><p>13th Age has both a bigger chance and a bigger risk, I think: over the long haul some games ride alongside D&D and do well enough, like C&C. Others get squeezed out by "we could just play D&D" like Palladium Fantasy. Time will tell.</p><p></p><p>Numenera, despite having "Monte Cook" on the cover, has less of a link to D&D in my mind, partly because of the setting, partly because of the rules, and partly because of the kickstarter. the setting is different enough from standard fantasy that it's necessarily competing with D&D, the rules are not standard d20, and kickstarter backers tend to be invested in a game beyond just financial considerations. That means there will be a vocal, active core of people pushing the game and that should help quite a bit.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 6170136, member: 53082"] I see this online sometimes but I think the number of people who will refuse to buy the next version of D&D because they're still mad about the last version is pretty small. I mean logically, if you dropped D&D because you didn't like the direction the company took it, well, you won! they're changing the game back towards what it used to be. I can't think of a better apology than 1)dropping the game they didn't like far earlier than expected and 2) using a lengthy open playtest to design the replacement. People may not like the new version for whatever reason, but that's different than still being mad about 4E. Plus, these aren't mutually exclusive choices - people can own and play 3E/4E/5E/Pathfinder, 13th Age, and Numenera concurrently if they're interested I agree that it will happen some day but I don't think it will be all that soon. I don't think it makes great sense to release a new edition at the same time the new edition of D&D is coming out. Give it a year or more after Next is officially released and then you might see something. We're only 4 years into this edition of Pathfinder, it can run for a few more. Numenera is interesting but I think it's too "weird" to have any long term dominance. The kickstarter was big but I think a lot of that was Monte's name on it and once DM's start trying to talk people into playing it I think the road gets a lot tougher. I'd like to see it stick around, and it will at some level, but let's meet back here in 3 years and see what we have : ) Early on Traveller was pretty dominant, then the company decided to dramatically change up the rules and the setting and it lost a lot of ground - sound familiar? The Rebellion and "The New Era" is pretty much the "4e/Spellplague" of Traveller history. Star Frontiers was pretty popular -it was TSR- but it only lasted about 3 years as a game line. I agree that Star Wars is kind of it's own thing and hard to gauge. Champions was the big supers game for quite a bit of the 80s and 90s even as Marvel and DC came and went but the company lost steam and Mutants and Masterminds jumped in and took Hero's lunch money and has yet to relinquish it, so change is possible even after a long run. When you get into science fantasy type weirdness some of it depends on where you draw the lines. Shadowrun might bleed into it and it's pretty popular. Gamma World has had some peaks (and valleys) over the years. Rifts was regularly in those top 10 sales lists in the back of magazines in the 90's though you never hear much about it online thanks to the owner. The 40K RPG's are up there now and if it wasn't split into 5 different lines it might be perceived as more dominant than it seems to be. 13th Age has both a bigger chance and a bigger risk, I think: over the long haul some games ride alongside D&D and do well enough, like C&C. Others get squeezed out by "we could just play D&D" like Palladium Fantasy. Time will tell. Numenera, despite having "Monte Cook" on the cover, has less of a link to D&D in my mind, partly because of the setting, partly because of the rules, and partly because of the kickstarter. the setting is different enough from standard fantasy that it's necessarily competing with D&D, the rules are not standard d20, and kickstarter backers tend to be invested in a game beyond just financial considerations. That means there will be a vocal, active core of people pushing the game and that should help quite a bit. [/QUOTE]
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Now that both books are out... 13th Age vs Numenera
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