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Now that both books are out... 13th Age vs Numenera
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<blockquote data-quote="dm4hire" data-source="post: 6205679" data-attributes="member: 14848"><p>We have the advantage of hindsight to make that claim though. The problem now is that unlike the past where most of us grew up with predominantly D&D, or some variant of it, that can't be said for players going forward. Pathfinder is definitely becoming the more dominant and that could change easily given the current state of the industry. Many gamers wetting their toes these days have the luxury of several D&D type fantasy games in addition to all the non fantasy games out there. Numenera is in a good place since it won't be wrestling directly with the big kids on the block and it breaks away from the standard D&D mold. 13th Age has the problem of competing directly with D&D and Pathfinder as well as all the clones. It's a virtual "clone war" for the title right now.</p><p></p><p>I have to disagree also with your comparisons of Vampire and others not having staying power. D&D may have had the dominance over the last 39 years, but there are still other games that have the staying power; Tunnels & Trolls just saw a new version release and it's the second oldest game and don't forget Traveler and others from back in the late 70's and 80's. The fact that Vampire and as well as others printed twenty plus years ago are still in print means they do have staying power and a strong enough following to support them. Vampire's appeal seems to have drifted more toward the LARP side of gaming, which is a pretty vibrant niche in its own right. If the online version lives up to expectations then it will definitely surpass D&D in that the horror genre has a much broader appeal than D&D fantasy ever had and will pull in fans and non fans alike. Most of the other games are niche or enjoy regional success, which means we can't exclude them because they don't seem to be doing well in our neck of the world.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6205679, member: 14848"] We have the advantage of hindsight to make that claim though. The problem now is that unlike the past where most of us grew up with predominantly D&D, or some variant of it, that can't be said for players going forward. Pathfinder is definitely becoming the more dominant and that could change easily given the current state of the industry. Many gamers wetting their toes these days have the luxury of several D&D type fantasy games in addition to all the non fantasy games out there. Numenera is in a good place since it won't be wrestling directly with the big kids on the block and it breaks away from the standard D&D mold. 13th Age has the problem of competing directly with D&D and Pathfinder as well as all the clones. It's a virtual "clone war" for the title right now. I have to disagree also with your comparisons of Vampire and others not having staying power. D&D may have had the dominance over the last 39 years, but there are still other games that have the staying power; Tunnels & Trolls just saw a new version release and it's the second oldest game and don't forget Traveler and others from back in the late 70's and 80's. The fact that Vampire and as well as others printed twenty plus years ago are still in print means they do have staying power and a strong enough following to support them. Vampire's appeal seems to have drifted more toward the LARP side of gaming, which is a pretty vibrant niche in its own right. If the online version lives up to expectations then it will definitely surpass D&D in that the horror genre has a much broader appeal than D&D fantasy ever had and will pull in fans and non fans alike. Most of the other games are niche or enjoy regional success, which means we can't exclude them because they don't seem to be doing well in our neck of the world. [/QUOTE]
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Now that both books are out... 13th Age vs Numenera
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