Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Now that both books are out... 13th Age vs Numenera
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 6208883" data-attributes="member: 9789"><p>One of the best things about Numenera is the bit toward the back about making your own descriptors and foci and whatnot. I absolutely have assumed that we'd do that for every character, and if there's an existing one in the book that can work instead: that's a bonus. That said: it's good to hear that "The Strange" is following in similar footsteps. It may be worth picking up the player's guide at the very least just to have some more interesting ideas for options (or the core book to also get some setting ideas and creatures).</p><p></p><p>However, one of the things that's started to work with our group - and seems pretty platform-independent - is starting character creation by intentionally not talking about someone's class/role/job. I'll have to make a separate post about this at some point, but basically we're trying to define the character first, and then shoehorn it into whatever "class" works best, modifying as necessary. This is sort of the opposite of nearly every game we've ever played, where character creation starts with your role, and then you sort of shoehorn your character concept into whatever class you picked, modifying as necessary. Numenera just seems a little bit more receptive to this, since there are only 3 classes, and the differences between them are relatively slight (and extremely easy to modify). Heck, they could have made only one class without much issue. They nearly did.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6208883, member: 9789"] One of the best things about Numenera is the bit toward the back about making your own descriptors and foci and whatnot. I absolutely have assumed that we'd do that for every character, and if there's an existing one in the book that can work instead: that's a bonus. That said: it's good to hear that "The Strange" is following in similar footsteps. It may be worth picking up the player's guide at the very least just to have some more interesting ideas for options (or the core book to also get some setting ideas and creatures). However, one of the things that's started to work with our group - and seems pretty platform-independent - is starting character creation by intentionally not talking about someone's class/role/job. I'll have to make a separate post about this at some point, but basically we're trying to define the character first, and then shoehorn it into whatever "class" works best, modifying as necessary. This is sort of the opposite of nearly every game we've ever played, where character creation starts with your role, and then you sort of shoehorn your character concept into whatever class you picked, modifying as necessary. Numenera just seems a little bit more receptive to this, since there are only 3 classes, and the differences between them are relatively slight (and extremely easy to modify). Heck, they could have made only one class without much issue. They nearly did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Now that both books are out... 13th Age vs Numenera
Top