Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Now that "damage on a miss" is most likely out of the picture, are you happy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 6263847" data-attributes="member: 58416"><p>I was never sure where I stood on the issue. A brief summary... </p><p></p><p>In the beginning, I was marginally against the idea due to arguments/positions held by some other posters which managed to convince me it might be bad. </p><p></p><p>However, I wasn't entirely opposed to the idea of damage on a 'miss,' because the concept of 'blunt force trauma' is something I am familiar with both from other rpgs and actual real life experience. Being hit by a weapon can still hurt even if your armor absorbs the strike. With that in mind, the idea of damage on a 'miss' didn't bother me because what exactly a hit or a miss is in D&D is abstract enough that it could easily be made to make sense.</p><p></p><p>Then I considered that it was possible to kill someone by missing in 5th Edition. While that's not exactly unheard of in light of what I mentioned above, it still seemed unusual compared to the rest of the game. I think part of my thinking here was skewed by abilities which were able to auto-kill minions in 4th; something about that bothered me.</p><p></p><p>On the other hand, it's not entirely clear what HP represent in D&D; if they aren't injury per se, then I suppose the concepts of hit and miss would be hazy as well, and maybe 'hit' and 'miss' don't mean the same thing in D&D that I typically understand the words to mean. (This line of thinking lead me to be roughly neutral on the subject because it supported the idea of damage on a miss being valid, but it brought up the idea that D&D is using language in such a way that what they mean is not obvious or intuitive -something I strongly dislike.)</p><p></p><p>I suppose, in the end, I just looked at the game and compared damage on a miss to the style of the game being made while also comparing the option to other options. A little bit of damage on a miss for one specific option of one specific class doesn't seem out of hand, and it's most certainly not broken when compared to other options; even other options from the same class. I'd say it's a touch weak when compared to many of the other options. So, overall, I support the idea of damage on a miss, but in very very small doses. I'm fine with one specific fighting style and maybe 4-5 abilities throughout the game which allow it when it seems thematically appropriate. I do not want it to be a general assumed part of the game overall though.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6263847, member: 58416"] I was never sure where I stood on the issue. A brief summary... In the beginning, I was marginally against the idea due to arguments/positions held by some other posters which managed to convince me it might be bad. However, I wasn't entirely opposed to the idea of damage on a 'miss,' because the concept of 'blunt force trauma' is something I am familiar with both from other rpgs and actual real life experience. Being hit by a weapon can still hurt even if your armor absorbs the strike. With that in mind, the idea of damage on a 'miss' didn't bother me because what exactly a hit or a miss is in D&D is abstract enough that it could easily be made to make sense. Then I considered that it was possible to kill someone by missing in 5th Edition. While that's not exactly unheard of in light of what I mentioned above, it still seemed unusual compared to the rest of the game. I think part of my thinking here was skewed by abilities which were able to auto-kill minions in 4th; something about that bothered me. On the other hand, it's not entirely clear what HP represent in D&D; if they aren't injury per se, then I suppose the concepts of hit and miss would be hazy as well, and maybe 'hit' and 'miss' don't mean the same thing in D&D that I typically understand the words to mean. (This line of thinking lead me to be roughly neutral on the subject because it supported the idea of damage on a miss being valid, but it brought up the idea that D&D is using language in such a way that what they mean is not obvious or intuitive -something I strongly dislike.) I suppose, in the end, I just looked at the game and compared damage on a miss to the style of the game being made while also comparing the option to other options. A little bit of damage on a miss for one specific option of one specific class doesn't seem out of hand, and it's most certainly not broken when compared to other options; even other options from the same class. I'd say it's a touch weak when compared to many of the other options. So, overall, I support the idea of damage on a miss, but in very very small doses. I'm fine with one specific fighting style and maybe 4-5 abilities throughout the game which allow it when it seems thematically appropriate. I do not want it to be a general assumed part of the game overall though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Now that "damage on a miss" is most likely out of the picture, are you happy?
Top