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Now that "damage on a miss" is most likely out of the picture, are you happy?
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<blockquote data-quote="SteveC" data-source="post: 6264010" data-attributes="member: 9053"><p>Well of course you disagree, since you're more of a traditional minded person (edit: gaming terms only! broader speculation not intended!). Of course I can still pretend hit points are whatever I like, but this is another example of how the designers are agreeing with hit points as meat. The game concept of hit points as meat means that it makes no sense to miss and still cause damage.</p><p></p><p>And it makes perfect sense if you believe that concepts like "hit" and "miss" are general ideas rather than being set in stone.</p><p></p><p>I can believe whatever I want about hit points, but if the designers disagree, the rules have fewer options: the design space <strong>shrinks </strong>if hit points are meat. I believe that's bad.</p><p></p><p>Don't want attacks to cause damage on a miss? Don't play a character that has those powers. Pretty simple, and inclusive.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6264010, member: 9053"] Well of course you disagree, since you're more of a traditional minded person (edit: gaming terms only! broader speculation not intended!). Of course I can still pretend hit points are whatever I like, but this is another example of how the designers are agreeing with hit points as meat. The game concept of hit points as meat means that it makes no sense to miss and still cause damage. And it makes perfect sense if you believe that concepts like "hit" and "miss" are general ideas rather than being set in stone. I can believe whatever I want about hit points, but if the designers disagree, the rules have fewer options: the design space [B]shrinks [/B]if hit points are meat. I believe that's bad. Don't want attacks to cause damage on a miss? Don't play a character that has those powers. Pretty simple, and inclusive. [/QUOTE]
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Now that "damage on a miss" is most likely out of the picture, are you happy?
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