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General Tabletop Discussion
*Dungeons & Dragons
Now that "damage on a miss" is most likely out of the picture, are you happy?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6264208" data-attributes="member: 18"><p>Can you explain why this is difficult for you to understand? Honest question, because to me I can't see that bit. I can only see how it's mechanically boring.</p><p></p><p>I mean, presumably you can understand this situation:</p><p></p><p>1) Spells which do half-damage when saved against or when they miss (in 4E, a spell "missing" is the same exact thing as someone saving against it in another edition). </p><p></p><p>This isn't just AE spells, either - lots of spells in various editions of D&D do half-damage even if you "save", even if they were something you could, realistically, have dodged all of.</p><p></p><p>So why is the following situation hard for you to process:</p><p></p><p>2) An ability which isn't a spell, but might well still be "magic", which does half-damage on a save/miss.</p><p></p><p>I could understand not understand or disliking all three - say, you never liked that Fireball, other spells, and dragon breath weapons and so on were save-for-half in 1E and 2E, and didn't like it that this continued in 3E and 4E. That's where I'm at, by and large (understand-but-dislike, in my case). I think zero-damage-on-miss is more interesting in all cases. What I can't understand is why someone is fine with Fireball, breath weapons, some other physical effects and the like being save-for-half (which is precisely and exactly the same thing as half-on-miss), but not understand or like other, similar effects doing half-on-save/miss. That's confusing to me.</p><p></p><p>I kind of wonder if a lot of it isn't veiled "Fighters can't have nice things", but when we're talking 4E, we're talking an awful lot of magic-users operating this way too.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6264208, member: 18"] Can you explain why this is difficult for you to understand? Honest question, because to me I can't see that bit. I can only see how it's mechanically boring. I mean, presumably you can understand this situation: 1) Spells which do half-damage when saved against or when they miss (in 4E, a spell "missing" is the same exact thing as someone saving against it in another edition). This isn't just AE spells, either - lots of spells in various editions of D&D do half-damage even if you "save", even if they were something you could, realistically, have dodged all of. So why is the following situation hard for you to process: 2) An ability which isn't a spell, but might well still be "magic", which does half-damage on a save/miss. I could understand not understand or disliking all three - say, you never liked that Fireball, other spells, and dragon breath weapons and so on were save-for-half in 1E and 2E, and didn't like it that this continued in 3E and 4E. That's where I'm at, by and large (understand-but-dislike, in my case). I think zero-damage-on-miss is more interesting in all cases. What I can't understand is why someone is fine with Fireball, breath weapons, some other physical effects and the like being save-for-half (which is precisely and exactly the same thing as half-on-miss), but not understand or like other, similar effects doing half-on-save/miss. That's confusing to me. I kind of wonder if a lot of it isn't veiled "Fighters can't have nice things", but when we're talking 4E, we're talking an awful lot of magic-users operating this way too. [/QUOTE]
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Now that "damage on a miss" is most likely out of the picture, are you happy?
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