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Now that "damage on a miss" is most likely out of the picture, are you happy?
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<blockquote data-quote="Mistwell" data-source="post: 6265969" data-attributes="member: 2525"><p>The origin of hit points is that it was a point system that represented how many hits you can take. So if you had 4 hit points, you could take four hits until you died (so you were tracking hits you took, not damage you took). </p><p></p><p>Then the concept was expanded more to hit dice, a hero was thought to represent roughly 40 ordinary men, and the hit dice text read like this, "Dice for Accumulative Hits (Hit Dice): This indicates the number of dice which are rolled in order to determine how many hit points a character can take...being the number of points of damage the character could sustain before death. Whether sustaining accumulative hits will otherwise affect a character is left to the discretion of the referee."</p><p></p><p>Then the game added a range of damage per hit. And then later the game added variable damage depending on which weapon it was. And then bonus damage from things like strength.</p><p></p><p>With each addition the game was further stretched away from counting hits, and more towards the concept of damage. But the basic system it was built on, hit points, was never originally intended to track "damage", just "hits". </p><p></p><p>Thus, we have vagueness concerning what hit points really are, since "damage" was never really the thing it was supposed to be tracking.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6265969, member: 2525"] The origin of hit points is that it was a point system that represented how many hits you can take. So if you had 4 hit points, you could take four hits until you died (so you were tracking hits you took, not damage you took). Then the concept was expanded more to hit dice, a hero was thought to represent roughly 40 ordinary men, and the hit dice text read like this, "Dice for Accumulative Hits (Hit Dice): This indicates the number of dice which are rolled in order to determine how many hit points a character can take...being the number of points of damage the character could sustain before death. Whether sustaining accumulative hits will otherwise affect a character is left to the discretion of the referee." Then the game added a range of damage per hit. And then later the game added variable damage depending on which weapon it was. And then bonus damage from things like strength. With each addition the game was further stretched away from counting hits, and more towards the concept of damage. But the basic system it was built on, hit points, was never originally intended to track "damage", just "hits". Thus, we have vagueness concerning what hit points really are, since "damage" was never really the thing it was supposed to be tracking. [/QUOTE]
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Now that "damage on a miss" is most likely out of the picture, are you happy?
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