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Now that "damage on a miss" is most likely out of the picture, are you happy?
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<blockquote data-quote="I'm A Banana" data-source="post: 6267392" data-attributes="member: 2067"><p>HPs are spent by EVERY D&D character to do what they do -- everyone's got them, everyone gets attacked. The fighter spends more, and is attacked more often, but she has more to spend as well. The ratio remains comparable, if not precisely equal. The danger of getting attacked is always true in combat for every PC. </p><p></p><p>Gameplay-wise, if you can only do something once, deciding to do it or not becomes a tense moment. A wizard can only drop a fireball once. A fighter can get into an enemy's face and can actually spend quite a bit of time there before it becomes a significant risk to stay there any longer. It's not forever, which is why it's still interesting (there is some tension), but the fighter class is designed to mitigate the loss aversion of combat -- especially melee combat -- in most kinds of D&D. High AC's and saves will do that. </p><p></p><p>If the fighter paid for her area attack DoaM by being reduced to 1 hp, sure, that might be comparably as interesting, in play.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6267392, member: 2067"] HPs are spent by EVERY D&D character to do what they do -- everyone's got them, everyone gets attacked. The fighter spends more, and is attacked more often, but she has more to spend as well. The ratio remains comparable, if not precisely equal. The danger of getting attacked is always true in combat for every PC. Gameplay-wise, if you can only do something once, deciding to do it or not becomes a tense moment. A wizard can only drop a fireball once. A fighter can get into an enemy's face and can actually spend quite a bit of time there before it becomes a significant risk to stay there any longer. It's not forever, which is why it's still interesting (there is some tension), but the fighter class is designed to mitigate the loss aversion of combat -- especially melee combat -- in most kinds of D&D. High AC's and saves will do that. If the fighter paid for her area attack DoaM by being reduced to 1 hp, sure, that might be comparably as interesting, in play. [/QUOTE]
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Community
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Now that "damage on a miss" is most likely out of the picture, are you happy?
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