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Now That We Have HeroQuest, Do We Need D&D?
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<blockquote data-quote="payn" data-source="post: 8457709" data-attributes="member: 90374"><p>I also eagerly backed the HQ Hasbro pulse. This game taught me how to GM and use miniatures and scratched my sword and sorcery itch when I was a teen. The perfect intro product at the time. There is just something great about how simple it is at times, and just complex enough at others. However, it left me hungry for bigger and better adventures. D&D took it to another level and I was glad for its expanded complexity. A lot of folks say newbs cant handle complex games, but I flocked to them. Figuring out how to mesh so many mini games into one was fun in and outside the game. Took my adventures to another level.</p><p></p><p>Now I find myself expanding beyond chargen, beyond the dungeon, and beyond leveling. I want to tell grand stories and I want to tell them in any setting with tools that aid roleplaying. I also want a variety of sub-systems and mini games to choose from so that the right story has the right fit at the table. Now I find myself asking if I need HQ or even D&D anymore?</p></blockquote><p></p>
[QUOTE="payn, post: 8457709, member: 90374"] I also eagerly backed the HQ Hasbro pulse. This game taught me how to GM and use miniatures and scratched my sword and sorcery itch when I was a teen. The perfect intro product at the time. There is just something great about how simple it is at times, and just complex enough at others. However, it left me hungry for bigger and better adventures. D&D took it to another level and I was glad for its expanded complexity. A lot of folks say newbs cant handle complex games, but I flocked to them. Figuring out how to mesh so many mini games into one was fun in and outside the game. Took my adventures to another level. Now I find myself expanding beyond chargen, beyond the dungeon, and beyond leveling. I want to tell grand stories and I want to tell them in any setting with tools that aid roleplaying. I also want a variety of sub-systems and mini games to choose from so that the right story has the right fit at the table. Now I find myself asking if I need HQ or even D&D anymore? [/QUOTE]
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Now That We Have HeroQuest, Do We Need D&D?
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