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The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Now that you have Eberron - will you run it?
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<blockquote data-quote="reanjr" data-source="post: 1623225" data-attributes="member: 20740"><p><strong>Not much new</strong></p><p></p><p>There's nothing in this book that an experienced DM couldn't come up with over a week or two.</p><p></p><p>The extra rules (feats, action points, races) are all either stolen (from something free online), derivitive, or simple. None of the rules, other than Action Points really add anything to the setting.</p><p></p><p>Warforged are a unique race, but don't again don't add anything to the setting. If the Last War had taken place 300 years ago and the warforged were a dying race; rusting, uninspired, unneeded machines of a war nearly forgotten, struggling with the mediocrity of peaceful lives, aching to find meaning whether it be through adventure, mercenary work, or looking for one of the forgotten machines that would help replenish one's race. THAT would have been interesting.</p><p></p><p>Instead, they're T-100s, programmed to kick ass, but able to have a hearts. It's glossed over that they are still considered slaves or property in some cultures, which may have been a good story element. The designers seem to realize that there is nothing really that special about them; so they blitz you with little sections pertaining to Warforged wherever they could reasonably (and sometimes not so reasonably) be justified to do so.</p><p></p><p>The other new races are lackluster and uninteresting.</p><p></p><p>The prestige classes don't seem to be Eberron-specific in any way. They're all just excuses for filling the book with more rules (as if D&D needed them). This is not abnormal, though. Almost every d20 publisher assumes we need seventeen new prestige classes per book. What they really assume is that they can slap a number on the back of the book (18 New Prestige Classes!!!) and fill countless pages with meaningless content.</p><p></p><p>Now I'm not against Prestige Classes in general, just the ones that have no prestige (those related to some kind of particular campaign ideal) and no class (those that fill in a necessary niche that cannot be adequately described with multiclassing).</p><p></p><p>On the other hand, Eberron's got one new full class that's great. The magewright fills a niche that previously didn't exist and it is perfectly suited to the high-level of magic in the campaign. This is one of the best examples of someone actually taking a moment to create something thoughtful in this setting.</p><p></p><p>Dragonmarks are another nice unique touch to the setting, but for something that really isn't important (it has been suggested that the DM could easily remove them from the campaign without any harm), they take up a HUGE amount of space that could be used for their primary deficiency:</p><p></p><p>Setting.</p><p></p><p>There is almost no Setting to this campaign setting. There is not enough information on any particular place or idea to utilize it in any useful manner. They spent way to much space on pretty pictures instead.</p><p></p><p>Not a very good product. ESPECIALLY considering the $40 price tag.</p><p></p><p>Wait for the supplements so you can have the full campaign setting instead of just the introduction.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1623225, member: 20740"] [b]Not much new[/b] There's nothing in this book that an experienced DM couldn't come up with over a week or two. The extra rules (feats, action points, races) are all either stolen (from something free online), derivitive, or simple. None of the rules, other than Action Points really add anything to the setting. Warforged are a unique race, but don't again don't add anything to the setting. If the Last War had taken place 300 years ago and the warforged were a dying race; rusting, uninspired, unneeded machines of a war nearly forgotten, struggling with the mediocrity of peaceful lives, aching to find meaning whether it be through adventure, mercenary work, or looking for one of the forgotten machines that would help replenish one's race. THAT would have been interesting. Instead, they're T-100s, programmed to kick ass, but able to have a hearts. It's glossed over that they are still considered slaves or property in some cultures, which may have been a good story element. The designers seem to realize that there is nothing really that special about them; so they blitz you with little sections pertaining to Warforged wherever they could reasonably (and sometimes not so reasonably) be justified to do so. The other new races are lackluster and uninteresting. The prestige classes don't seem to be Eberron-specific in any way. They're all just excuses for filling the book with more rules (as if D&D needed them). This is not abnormal, though. Almost every d20 publisher assumes we need seventeen new prestige classes per book. What they really assume is that they can slap a number on the back of the book (18 New Prestige Classes!!!) and fill countless pages with meaningless content. Now I'm not against Prestige Classes in general, just the ones that have no prestige (those related to some kind of particular campaign ideal) and no class (those that fill in a necessary niche that cannot be adequately described with multiclassing). On the other hand, Eberron's got one new full class that's great. The magewright fills a niche that previously didn't exist and it is perfectly suited to the high-level of magic in the campaign. This is one of the best examples of someone actually taking a moment to create something thoughtful in this setting. Dragonmarks are another nice unique touch to the setting, but for something that really isn't important (it has been suggested that the DM could easily remove them from the campaign without any harm), they take up a HUGE amount of space that could be used for their primary deficiency: Setting. There is almost no Setting to this campaign setting. There is not enough information on any particular place or idea to utilize it in any useful manner. They spent way to much space on pretty pictures instead. Not a very good product. ESPECIALLY considering the $40 price tag. Wait for the supplements so you can have the full campaign setting instead of just the introduction. [/QUOTE]
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