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<blockquote data-quote="kalani" data-source="post: 6841822" data-attributes="member: 88085"><p>Actually - it is Chris Lindsey which is Chris Tulac's direct replacement. With that being said, Mike Mearles and Chris Lindsey are both involved with the AL these days although (as with the ruleset itself), Mikes role is more administrative and is several-steps removed from the program and may not have all the details.</p><p></p><p>You can always adjust combat difficulty within an AL game. As of this season as well, it has been clarified that DMs can also adjust combat difficulty beyond what is listed in a DDAL module and that regardless of the parties APL or difficulty level, they can always add more monsters to an encounter if it is needed to create the right encounter difficulty. </p><p></p><p><strong>Caveat:</strong> While Mike is 100% correct that you can add extra monsters, those monsters should only be drawn from the monsters already present in the encounter. You should not for example, add a troll to an encounter involving bugbears - but you can always add more bugbears. As far as adding a strong monster for a PC to fight - that too should only be done if there are already strong monsters in the encounter.</p><p></p><p>DMs can also combine two encounters together if it makes logical sense. For example, two encounters that occur in adjacent rooms could easily be combined into a super encounter should the characters make sufficient noise to attract both groups attention. </p><p></p><p>I myself recently participated in a super encounter in which our party fought an entire Fire Giant Garrison as a single encounter (instead of as six separate encounters). We botched our approach to the garrison and drew attention to ourselves as there was 200' of open space between us and the garrison and we forgot to make our shield guardians invisible. It was a glorious encounter however (30 enemies vs. 5 PCs and 2 shield guardians), and we almost won despite the overwhelming odds (61,000XP worth of monsters @ 4x difficulty = 244,000XP in difficulty or 2.75x the deadly difficulty for a party of 7 L20 characters). </p><p></p><p>In any case, the DM should not be adding monsters that are not present in an encounter.</p></blockquote><p></p>
[QUOTE="kalani, post: 6841822, member: 88085"] Actually - it is Chris Lindsey which is Chris Tulac's direct replacement. With that being said, Mike Mearles and Chris Lindsey are both involved with the AL these days although (as with the ruleset itself), Mikes role is more administrative and is several-steps removed from the program and may not have all the details. You can always adjust combat difficulty within an AL game. As of this season as well, it has been clarified that DMs can also adjust combat difficulty beyond what is listed in a DDAL module and that regardless of the parties APL or difficulty level, they can always add more monsters to an encounter if it is needed to create the right encounter difficulty. [B]Caveat:[/B] While Mike is 100% correct that you can add extra monsters, those monsters should only be drawn from the monsters already present in the encounter. You should not for example, add a troll to an encounter involving bugbears - but you can always add more bugbears. As far as adding a strong monster for a PC to fight - that too should only be done if there are already strong monsters in the encounter. DMs can also combine two encounters together if it makes logical sense. For example, two encounters that occur in adjacent rooms could easily be combined into a super encounter should the characters make sufficient noise to attract both groups attention. I myself recently participated in a super encounter in which our party fought an entire Fire Giant Garrison as a single encounter (instead of as six separate encounters). We botched our approach to the garrison and drew attention to ourselves as there was 200' of open space between us and the garrison and we forgot to make our shield guardians invisible. It was a glorious encounter however (30 enemies vs. 5 PCs and 2 shield guardians), and we almost won despite the overwhelming odds (61,000XP worth of monsters @ 4x difficulty = 244,000XP in difficulty or 2.75x the deadly difficulty for a party of 7 L20 characters). In any case, the DM should not be adding monsters that are not present in an encounter. [/QUOTE]
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