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Now That's a Can of Worms!
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<blockquote data-quote="Byakugan" data-source="post: 6841950" data-attributes="member: 6816292"><p>ALs encounter suggestions are a bit of a mess. </p><p></p><p>You can add monsters, but they should be the same -type- gnoll => gnoll packlord => champion of Yhenoghu</p><p></p><p>You arent supposed to change stat blocks, but in several cases you are told to change stat blocks. Also DM trick #1 is pretty much always 'adjust monster HP'. Buying monsters an extra action is usually all it takes to go from a cakewalk to a resource-costing fight. </p><p></p><p>You arent supposed to subtract encounters or add them...but its pretty common for encounters to bleed into each other. </p><p></p><p></p><p>With a table of 7 I am pretty happy if I get to spoonfeed the players some of the great campaign info, go through a few of the major NPC interactions, and get through about 2 combat scenes. In season 2 for example, the PCs talked their way into Feathergale spire and impressed the boss. I gave them the full XP for 'overcoming' the obstacle, even though they never had to swing a sword. Likewise if they go through a dungeon and manage to kill the boss and cause the other mobs to route, I give it to them because it's their victory. Also I feel like they appreciate not having to comb over every single detail and turn over every rock for fear of getting their xps taken away. Even with my 'bonuses' they are still getting less than intended XP because of the group size. </p><p></p><p>Season 4 has a LOT of focus on NPCs, which makes me think the PCs will focus on mainly the quest targets and not want to interact much otherwise. ootA was similar...so many NPCs the players eventually just had a 'ghost caravan' trailing along behind them with almost no interaction.</p></blockquote><p></p>
[QUOTE="Byakugan, post: 6841950, member: 6816292"] ALs encounter suggestions are a bit of a mess. You can add monsters, but they should be the same -type- gnoll => gnoll packlord => champion of Yhenoghu You arent supposed to change stat blocks, but in several cases you are told to change stat blocks. Also DM trick #1 is pretty much always 'adjust monster HP'. Buying monsters an extra action is usually all it takes to go from a cakewalk to a resource-costing fight. You arent supposed to subtract encounters or add them...but its pretty common for encounters to bleed into each other. With a table of 7 I am pretty happy if I get to spoonfeed the players some of the great campaign info, go through a few of the major NPC interactions, and get through about 2 combat scenes. In season 2 for example, the PCs talked their way into Feathergale spire and impressed the boss. I gave them the full XP for 'overcoming' the obstacle, even though they never had to swing a sword. Likewise if they go through a dungeon and manage to kill the boss and cause the other mobs to route, I give it to them because it's their victory. Also I feel like they appreciate not having to comb over every single detail and turn over every rock for fear of getting their xps taken away. Even with my 'bonuses' they are still getting less than intended XP because of the group size. Season 4 has a LOT of focus on NPCs, which makes me think the PCs will focus on mainly the quest targets and not want to interact much otherwise. ootA was similar...so many NPCs the players eventually just had a 'ghost caravan' trailing along behind them with almost no interaction. [/QUOTE]
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