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Now You Can Watch WotC's 3D VTT 'Project Sigil' In Action!
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<blockquote data-quote="Osgood" data-source="post: 9428588" data-attributes="member: 32792"><p>I'm more or less in the same boat. I have a ton of minis and terrain--easily tens of thousands of dollars of investment over the years--even so, it's never quite enough and it's getting tiresome. I still find myself saying "these kobolds are actually veggepygmies" or "pretend this cavern is actually ice." Even if I had enough money to buy a bunch of extra minis and terrain, I don't know where I would put it--at least in a way I can easily access it when I need it. </p><p></p><p>So I can really see the advantages of something like this. I didn't love playing online during the pandemic, but I can see using this in person (plus we still go online when someone gets sick or we get a snow storm). Plus, some in my group will be moving out of state for retirement in ten or so years, and transitioning to a VTT would make sense.</p><p></p><p>I'm really interested in hearing about:</p><p>Pricing: How much will it all cost? I'm not as fearful of microtransactions as some are, but personally I'd rather pay for a whole adventure or monster manual's worth of assets at a time--I just want to know how much we are talking about. At a guess, I'll bet it's cheaper than what I spend now on physical minis and terrain.</p><p></p><p>System Requirements: I use a mid-range laptop at the table, and most of my players are just using tablets. There's a TV in the game room that I can hook up to my laptop, but we'd need to do a little rearranging to make it work. If everyone needs top of the line hardware, I'd say it's a pretty big roadblock. </p><p></p><p>Ease of Use: This is probably the most important factor. Laying out the terrain for a game can be pretty time consuming, but once it's done it's done. But if we need a change in mid game, forget it! There's a definite advantage to being able to switch scenes between a bunch of setups I'd prepped ahead of time (and if I'm running and adventure and everything's already prepped, even better). But if it takes hours to put together a dungeon or village or whatever, I just don't see it. Granted, there will probably be a bunch of ready made environments for sale, but if every village looks identical, it will get old fast.</p></blockquote><p></p>
[QUOTE="Osgood, post: 9428588, member: 32792"] I'm more or less in the same boat. I have a ton of minis and terrain--easily tens of thousands of dollars of investment over the years--even so, it's never quite enough and it's getting tiresome. I still find myself saying "these kobolds are actually veggepygmies" or "pretend this cavern is actually ice." Even if I had enough money to buy a bunch of extra minis and terrain, I don't know where I would put it--at least in a way I can easily access it when I need it. So I can really see the advantages of something like this. I didn't love playing online during the pandemic, but I can see using this in person (plus we still go online when someone gets sick or we get a snow storm). Plus, some in my group will be moving out of state for retirement in ten or so years, and transitioning to a VTT would make sense. I'm really interested in hearing about: Pricing: How much will it all cost? I'm not as fearful of microtransactions as some are, but personally I'd rather pay for a whole adventure or monster manual's worth of assets at a time--I just want to know how much we are talking about. At a guess, I'll bet it's cheaper than what I spend now on physical minis and terrain. System Requirements: I use a mid-range laptop at the table, and most of my players are just using tablets. There's a TV in the game room that I can hook up to my laptop, but we'd need to do a little rearranging to make it work. If everyone needs top of the line hardware, I'd say it's a pretty big roadblock. Ease of Use: This is probably the most important factor. Laying out the terrain for a game can be pretty time consuming, but once it's done it's done. But if we need a change in mid game, forget it! There's a definite advantage to being able to switch scenes between a bunch of setups I'd prepped ahead of time (and if I'm running and adventure and everything's already prepped, even better). But if it takes hours to put together a dungeon or village or whatever, I just don't see it. Granted, there will probably be a bunch of ready made environments for sale, but if every village looks identical, it will get old fast. [/QUOTE]
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Now You Can Watch WotC's 3D VTT 'Project Sigil' In Action!
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