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NPC Ability Checks and Stunting or...Ogre Smash
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7002607" data-attributes="member: 6787650"><p>If I wanted giants to do these kinds of things, my first agenda item would be to rewrite the carrying capacity rules to be exponential in Strength and quadratic in size, instead of linear in both. Then giants could knock over (certain) trees deterministically, not merely stochastically. I.e. I'd have a good idea of what kind of trees don't even require an ability check, for giants.</p><p></p><p>==================================</p><p></p><p>Responding to something [MENTION=42582]pemerton[/MENTION] wrote:</p><p></p><p></p><p></p><p>FWIW, I have no auto-success in my game. I just have extremely low-probability failures. From my house rules document:</p><p></p><p></p><p></p><p>So when I resolve an outcome without a die roll, it is similar in spirit to how I sometimes resolve combats without die rolls ("You kill the goblin"). It's not because failure is mechanically impossible for the PC in that situation--it's just that failure isn't interesting enough/common enough for me to want to spend table time resolving it. But I can always calculate the failure chance if I want to.</p><p></p><p>A major motivation for this is that I don't want a Shadow Monk with Pass Without Trace up to be literally <em>impossible</em> to spot by an infinite horde of goblins no matter how many there are. I always want there to be <em>some</em> risk of failure, and a way to calculate how many goblins would be needed for that risk of failure to become large enough to worry about in-play.</p><p></p><p>If I set a DC of 50, that means there's about a 1 in 160,000 of an average person accomplishing the task successfully. I'd probably set a DC of 50 to pass the California State Bar Exam without going through law school--but that's still different from a truly impossible task like "high-jump to the moon", which has no DC.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7002607, member: 6787650"] If I wanted giants to do these kinds of things, my first agenda item would be to rewrite the carrying capacity rules to be exponential in Strength and quadratic in size, instead of linear in both. Then giants could knock over (certain) trees deterministically, not merely stochastically. I.e. I'd have a good idea of what kind of trees don't even require an ability check, for giants. ================================== Responding to something [MENTION=42582]pemerton[/MENTION] wrote: FWIW, I have no auto-success in my game. I just have extremely low-probability failures. From my house rules document: So when I resolve an outcome without a die roll, it is similar in spirit to how I sometimes resolve combats without die rolls ("You kill the goblin"). It's not because failure is mechanically impossible for the PC in that situation--it's just that failure isn't interesting enough/common enough for me to want to spend table time resolving it. But I can always calculate the failure chance if I want to. A major motivation for this is that I don't want a Shadow Monk with Pass Without Trace up to be literally [I]impossible[/I] to spot by an infinite horde of goblins no matter how many there are. I always want there to be [I]some[/I] risk of failure, and a way to calculate how many goblins would be needed for that risk of failure to become large enough to worry about in-play. If I set a DC of 50, that means there's about a 1 in 160,000 of an average person accomplishing the task successfully. I'd probably set a DC of 50 to pass the California State Bar Exam without going through law school--but that's still different from a truly impossible task like "high-jump to the moon", which has no DC. [/QUOTE]
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