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General Tabletop Discussion
*Dungeons & Dragons
NPC Ability Checks and Stunting or...Ogre Smash
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<blockquote data-quote="Manbearcat" data-source="post: 7002637" data-attributes="member: 6696971"><p>Unfortunately, I think the system's resolution mechanics say that is pretty much what we're faced with here!</p><p></p><p>Unfortunately...er, we're pretty much still in the same boat with a Hill Giant. Strength is only 21 and, again, no Athletics. So we're faced with a +5 Strength check. Even if we say the DC is only 25 (rather than 30) and we give Advantage for size on the check, the odds are still less than 1 in 10 (and their push/pull/lift is still insufficient to the task...not a big fan of that formula existing to be honest...these things are all such a weird synthesis of hefty abstraction and granular process sim)!</p><p></p><p>Meanwhile an 18/00 Ogre would be able to trivially accomplish it in AD&D (even if you put a small penalty, given the 00, for rolling under). While the 3.x straight up Ogre isn't exceptional, the one beside it (the Ogre Barbarian should be the stock Ogre) with 26 Strength, size Large, and +4 from Rage when called upon. Then you have 4e with all manner of Ogres and the use of genre logic for permissible moves in the game. The Ogre Savage from MM1 and the Ogre Juggernaut from Monster Vault will have +14/+17 Athletics which is plenty reliable to hit the end of Heroic-tier Hard DC (automatically passing the Medium for the Juggernaut). The 13th Age Ogre Berserker applies pretty much same as 4e. Cortex+ Heroic Fantasy's Ogre has all the means to wreak havoc on the world through berserk feats of Strength and the quintessential Distinctions/Power Sets (et al). Finally, the Dungeon World Ogre is begging you to wreck the environment. They actually do more damage than a Hill Giant and two of their Qualities are <em>Destroy something </em>and <em>Fly into a rage </em>! As a GM, if you're doing your job (portray a fantastic world, think dangerous, embrace the fantastic, fill the characters' lives with adventure, give every monster life), then you're going to be running through walls, smashing over trees, and hurling PCs at each other!</p><p></p><p> [MENTION=42582]pemerton[/MENTION] , I'll address the rest of your post this evening (while I definitely don't think the designers intimated the stunt system I put forth, it definitely seems to me that some folks want to run 5e like a somewhat loosey goosey, poor man's Dungeon World without observing any of the tight GMing procedures, guidance, and strictures of Dungeon World!). [MENTION=6787650]Hemlock[/MENTION] , I'll clarify and respond to your post this evening as well. Pemerton's response was precisely what I was laying out so that might be an assist.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7002637, member: 6696971"] Unfortunately, I think the system's resolution mechanics say that is pretty much what we're faced with here! Unfortunately...er, we're pretty much still in the same boat with a Hill Giant. Strength is only 21 and, again, no Athletics. So we're faced with a +5 Strength check. Even if we say the DC is only 25 (rather than 30) and we give Advantage for size on the check, the odds are still less than 1 in 10 (and their push/pull/lift is still insufficient to the task...not a big fan of that formula existing to be honest...these things are all such a weird synthesis of hefty abstraction and granular process sim)! Meanwhile an 18/00 Ogre would be able to trivially accomplish it in AD&D (even if you put a small penalty, given the 00, for rolling under). While the 3.x straight up Ogre isn't exceptional, the one beside it (the Ogre Barbarian should be the stock Ogre) with 26 Strength, size Large, and +4 from Rage when called upon. Then you have 4e with all manner of Ogres and the use of genre logic for permissible moves in the game. The Ogre Savage from MM1 and the Ogre Juggernaut from Monster Vault will have +14/+17 Athletics which is plenty reliable to hit the end of Heroic-tier Hard DC (automatically passing the Medium for the Juggernaut). The 13th Age Ogre Berserker applies pretty much same as 4e. Cortex+ Heroic Fantasy's Ogre has all the means to wreak havoc on the world through berserk feats of Strength and the quintessential Distinctions/Power Sets (et al). Finally, the Dungeon World Ogre is begging you to wreck the environment. They actually do more damage than a Hill Giant and two of their Qualities are [I]Destroy something [/I]and [I]Fly into a rage [/I]! As a GM, if you're doing your job (portray a fantastic world, think dangerous, embrace the fantastic, fill the characters' lives with adventure, give every monster life), then you're going to be running through walls, smashing over trees, and hurling PCs at each other! [MENTION=42582]pemerton[/MENTION] , I'll address the rest of your post this evening (while I definitely don't think the designers intimated the stunt system I put forth, it definitely seems to me that some folks want to run 5e like a somewhat loosey goosey, poor man's Dungeon World without observing any of the tight GMing procedures, guidance, and strictures of Dungeon World!). [MENTION=6787650]Hemlock[/MENTION] , I'll clarify and respond to your post this evening as well. Pemerton's response was precisely what I was laying out so that might be an assist. [/QUOTE]
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