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NPC Ability Checks and Stunting or...Ogre Smash
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<blockquote data-quote="The Crimson Binome" data-source="post: 7002703" data-attributes="member: 6775031"><p>An average person wouldn't attempt to fly in the first place, though, and Impossible is still the correct difficulty for what someone would need on an Athletics check if they wanted to fly with Athletics.</p><p></p><p>The thing is, we have two numbers involved in every check: the DC, and the modifier. Given that our stated goal is to figure out the success probability of any task, there's no reason why we would need to manipulate <em>both</em> of those. There's no mechanical difference between setting the DC four points lower and giving a +4 bonus to the check. And the way that ability checks are set up, the DC <em>should</em> only be informed by the nature of the task, and the modifier to the check <em>should</em> reflect the ability and training of the one attempting the task; you can actually quote that right out of the Basic Rules document.</p><p></p><p>You could easily say that anyone can fly with an Athletics check, but it's DC 50 (making it impossible for normal people) and sparrows have a +50 racial bonus to Athletics checks for the purposes of flying. That is how you would translate your example into the rules of the game, even though the text points out that this means nobody ever has to roll because the outcome is always certain (one way or the other).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7002703, member: 6775031"] An average person wouldn't attempt to fly in the first place, though, and Impossible is still the correct difficulty for what someone would need on an Athletics check if they wanted to fly with Athletics. The thing is, we have two numbers involved in every check: the DC, and the modifier. Given that our stated goal is to figure out the success probability of any task, there's no reason why we would need to manipulate [I]both[/I] of those. There's no mechanical difference between setting the DC four points lower and giving a +4 bonus to the check. And the way that ability checks are set up, the DC [I]should[/I] only be informed by the nature of the task, and the modifier to the check [I]should[/I] reflect the ability and training of the one attempting the task; you can actually quote that right out of the Basic Rules document. You could easily say that anyone can fly with an Athletics check, but it's DC 50 (making it impossible for normal people) and sparrows have a +50 racial bonus to Athletics checks for the purposes of flying. That is how you would translate your example into the rules of the game, even though the text points out that this means nobody ever has to roll because the outcome is always certain (one way or the other). [/QUOTE]
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