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NPC Ability Checks and Stunting or...Ogre Smash
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<blockquote data-quote="Tony Vargas" data-source="post: 7002719" data-attributes="member: 996"><p>check. Tradition. Check.Bah! Natural Language! Objective but rulings based = subjective.</p><p>The contrast is who's picking the numbers and how. </p><p></p><p>In the former case, you have game designers picking numbers more or less out of the ether to model specific things, locking the game into modeling only those things, and only with those numbers. Greatsword. 2d6. End of story. Want anything else, put on your game designer hat and pull numbers out of the ether (within bounds). </p><p></p><p>In the latter case (Hero would be an example) you have players with concepts picking numbers from an effects-based set of mechanics, to model, mechanically, the effect they envision the concept having in play. A greatsword might be a 2dHKAp, OAF, for 15 pts, or it might be a bit more or less or even something else entirely depending on how the player imagines both it and how his character will be using it. (One PC in a Champions! game had 'greatsword' that was actually an illusion, and just gave him a few HTH levels, that he usually used for DCV.) </p><p></p><p>In both cases, someone's starting with an idea and using numbers to model it. </p><p></p><p>NO! Natural Language!!!</p><p></p><p>Just in the natural language sense. Easy is easy, hard is hard. For whom? Whomever. It's bounded accuracy, one whom isn't so different from the next.</p><p>When the DM decides they are uncertain. </p><p></p><p>Most people would be low-level NPCs. The C stands for character. Sounds interchangeable enough.</p><p></p><p>YES!!!!</p><p></p><p>Go forth and do whatever, you are EMPOWERED!</p><p></p><p>Yeah, the DM is running a game, and the PCs are likely not of wildly different level. To do so he makes rulings, which are necessarily subjective. </p><p></p><p>Just give up trying to stuff 5e into any sort of 'objectively' box. </p><p></p><p>5e isn't objective. It has objectives. Like 'be as much like D&D as possible.'</p><p></p><p>When in doubt, let natural language win out!</p><p></p><p>Uh, Natural Language, remember? We're not all lumberjacks or forestry service managers, here. An Ogre is battling heroes in the woods (in a fantasy world). It whacks 'em with a tree. </p><p></p><p>No. Just no. What goes into ripping up a tree and pounding heroes with it? Well, one being an Ogre, because Ogres do stuff like that. And two is, well, one's enough, really, but fantasy woods are not just stands of timber - the Ogre could be messing with stuff that'll mess with him, or the tree could symbolize something...</p><p></p><p>Who cares? Do you want the Ogre to hit heroes with a tree? Yes? Then he does. Describe it. </p><p></p><p>Yep. That was an example. An example of the DM making a ruling. </p><p></p><p>It doesn't. It works as an Empowered DM making a ruling. </p><p></p><p>Dude, you, like, totally overthought that. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7002719, member: 996"] check. Tradition. Check.Bah! Natural Language! Objective but rulings based = subjective. The contrast is who's picking the numbers and how. In the former case, you have game designers picking numbers more or less out of the ether to model specific things, locking the game into modeling only those things, and only with those numbers. Greatsword. 2d6. End of story. Want anything else, put on your game designer hat and pull numbers out of the ether (within bounds). In the latter case (Hero would be an example) you have players with concepts picking numbers from an effects-based set of mechanics, to model, mechanically, the effect they envision the concept having in play. A greatsword might be a 2dHKAp, OAF, for 15 pts, or it might be a bit more or less or even something else entirely depending on how the player imagines both it and how his character will be using it. (One PC in a Champions! game had 'greatsword' that was actually an illusion, and just gave him a few HTH levels, that he usually used for DCV.) In both cases, someone's starting with an idea and using numbers to model it. NO! Natural Language!!! Just in the natural language sense. Easy is easy, hard is hard. For whom? Whomever. It's bounded accuracy, one whom isn't so different from the next. When the DM decides they are uncertain. Most people would be low-level NPCs. The C stands for character. Sounds interchangeable enough. YES!!!! Go forth and do whatever, you are EMPOWERED! Yeah, the DM is running a game, and the PCs are likely not of wildly different level. To do so he makes rulings, which are necessarily subjective. Just give up trying to stuff 5e into any sort of 'objectively' box. 5e isn't objective. It has objectives. Like 'be as much like D&D as possible.' When in doubt, let natural language win out! Uh, Natural Language, remember? We're not all lumberjacks or forestry service managers, here. An Ogre is battling heroes in the woods (in a fantasy world). It whacks 'em with a tree. No. Just no. What goes into ripping up a tree and pounding heroes with it? Well, one being an Ogre, because Ogres do stuff like that. And two is, well, one's enough, really, but fantasy woods are not just stands of timber - the Ogre could be messing with stuff that'll mess with him, or the tree could symbolize something... Who cares? Do you want the Ogre to hit heroes with a tree? Yes? Then he does. Describe it. Yep. That was an example. An example of the DM making a ruling. It doesn't. It works as an Empowered DM making a ruling. Dude, you, like, totally overthought that. ;P [/QUOTE]
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