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<blockquote data-quote="FormerlyHemlock" data-source="post: 7003041" data-attributes="member: 6787650"><p>Seriously, "How many people ever play 5E for the first time with a new DM?" How many people <em>haven't</em> done that?</p><p></p><p>It seems unlikely that 5E wants to ignore that market, since 5E is the "Big Tent" edition which aims to be broadly accessible and bring in new players.</p><p></p><p>Besides, this thread AFAIK isn't about 5E's goals as a product--it's about your goals as a DM. The caveat here is, "If your players are into Fantasy (immersion) as one of their types of fun, don't do this thing on a regular basis unless you show your work." If your players are more the gamist type who like Abnegation via combat or narrative drama, then you don't need to worry about it, you can do it as much as you want just because it's Cool.</p><p></p><p>Quoting Steve Brust about his Dragaera novels:</p><p></p><p></p><p></p><p>I would say exactly the same thing about a D&D game. The adventure should be understood as a structure built to accomodate the greatest possible amount of cool stuff, as judged by the standards of the DM and his implicit or explicit target audience. (But it must <em>always</em> be cool to the DM himself or he won't have fun running it, and a DM who isn't having fun is in major trouble.)</p><p></p><p><strong>Edit:</strong> on the theory that tagging your product with keywords describing the cool bits is a way to connect published adventures with their target audience, I just searched DM's Guild for "Cloaks and Rapiers" and came up totally empty. "Beholders" gets me a bunch of older edition products, some of which I already own, none of them actual 5E adventures. But! "Mind Flayers" gets me one product (<a href="http://www.dmsguild.com/product/172230/Monsternomicon-Mind-Flayers" target="_blank">http://www.dmsguild.com/product/172230/Monsternomicon-Mind-Flayers</a>) about a topic that I find cool. I will check this out. Also, no hits for "Baatezu" but one hit for "Pit Fiend"(<a href="http://www.dmsguild.com/product/196987/ART916-Devil-Pit-Fiend" target="_blank">http://www.dmsguild.com/product/196987/ART916-Devil-Pit-Fiend</a>) and a bunch of stuff on traps, of which this one jumps out (<a href="http://www.dmsguild.com/product/200563/Grandmaster-Thief--Mechanical-Traps" target="_blank">http://www.dmsguild.com/product/200563/Grandmaster-Thief--Mechanical-Traps</a>) due to having a realistic take on traps in the Full Preview. I find realism cool, so I will buy that.</p><p></p><p>This is the blurb that grabbed me:</p><p></p><p></p><p></p><p>I find that quite cool, although I also find ridiculous gamist riddle-traps/puzzle-traps cool too if they can somehow be made realistic. (E.g. they were made by Trap Gremlins.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7003041, member: 6787650"] Seriously, "How many people ever play 5E for the first time with a new DM?" How many people [I]haven't[/I] done that? It seems unlikely that 5E wants to ignore that market, since 5E is the "Big Tent" edition which aims to be broadly accessible and bring in new players. Besides, this thread AFAIK isn't about 5E's goals as a product--it's about your goals as a DM. The caveat here is, "If your players are into Fantasy (immersion) as one of their types of fun, don't do this thing on a regular basis unless you show your work." If your players are more the gamist type who like Abnegation via combat or narrative drama, then you don't need to worry about it, you can do it as much as you want just because it's Cool. Quoting Steve Brust about his Dragaera novels: I would say exactly the same thing about a D&D game. The adventure should be understood as a structure built to accomodate the greatest possible amount of cool stuff, as judged by the standards of the DM and his implicit or explicit target audience. (But it must [I]always[/I] be cool to the DM himself or he won't have fun running it, and a DM who isn't having fun is in major trouble.) [B]Edit:[/B] on the theory that tagging your product with keywords describing the cool bits is a way to connect published adventures with their target audience, I just searched DM's Guild for "Cloaks and Rapiers" and came up totally empty. "Beholders" gets me a bunch of older edition products, some of which I already own, none of them actual 5E adventures. But! "Mind Flayers" gets me one product ([URL]http://www.dmsguild.com/product/172230/Monsternomicon-Mind-Flayers[/URL]) about a topic that I find cool. I will check this out. Also, no hits for "Baatezu" but one hit for "Pit Fiend"([URL]http://www.dmsguild.com/product/196987/ART916-Devil-Pit-Fiend[/URL]) and a bunch of stuff on traps, of which this one jumps out ([URL]http://www.dmsguild.com/product/200563/Grandmaster-Thief--Mechanical-Traps[/URL]) due to having a realistic take on traps in the Full Preview. I find realism cool, so I will buy that. This is the blurb that grabbed me: I find that quite cool, although I also find ridiculous gamist riddle-traps/puzzle-traps cool too if they can somehow be made realistic. (E.g. they were made by Trap Gremlins.) [/QUOTE]
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