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NPC Ability Checks and Stunting or...Ogre Smash
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<blockquote data-quote="Manbearcat" data-source="post: 7003090" data-attributes="member: 6696971"><p>I'm going to try to get some responses up later this evening but I'm pretty pressed for time. I just wanted to relay my impetus for creating this thread:</p><p></p><p>1) To "show my work" in my understanding of the developers systemization of Ability Checks generally and specifically those of NPCs.</p><p></p><p>2) On the other Ogre thread, there was a common refrain (one specifically focused at me) to just let the Ogre do whatever you felt he should do, genre-wise (you're seeing some of that again in this thread). That is precisely how genre logic systems like Dungeon World work, but regards to 5e...well, three things on that:</p><p></p><p>a) The resolution mechanics disagree that Ogres are capable of that in this edition (in fact they're grossly ill-equipped). So how does "saying yes" to OGRE SMASH interface with (i) the Ability Check system in general (specifically "natural language" and setting DCs, the baseline, and determining uncertainty) and (ii) players with similar SMASH archetypes making like genre logic action declarations for their PCs (eg are those same GMs determining there is no uncertainty and thus "saying yes?")?</p><p></p><p>b) If the resolution mechanics "say no" from a rules as physics/process sim perspective, yet then GM fiat overrides them, the resultant play is going to be completely unpalatable for players like [MENTION=6775031]Saelorn[/MENTION] and [MENTION=6787650]Hemlock[/MENTION] (the actual two commentors I had in mind).</p><p></p><p>That is all I have for now.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7003090, member: 6696971"] I'm going to try to get some responses up later this evening but I'm pretty pressed for time. I just wanted to relay my impetus for creating this thread: 1) To "show my work" in my understanding of the developers systemization of Ability Checks generally and specifically those of NPCs. 2) On the other Ogre thread, there was a common refrain (one specifically focused at me) to just let the Ogre do whatever you felt he should do, genre-wise (you're seeing some of that again in this thread). That is precisely how genre logic systems like Dungeon World work, but regards to 5e...well, three things on that: a) The resolution mechanics disagree that Ogres are capable of that in this edition (in fact they're grossly ill-equipped). So how does "saying yes" to OGRE SMASH interface with (i) the Ability Check system in general (specifically "natural language" and setting DCs, the baseline, and determining uncertainty) and (ii) players with similar SMASH archetypes making like genre logic action declarations for their PCs (eg are those same GMs determining there is no uncertainty and thus "saying yes?")? b) If the resolution mechanics "say no" from a rules as physics/process sim perspective, yet then GM fiat overrides them, the resultant play is going to be completely unpalatable for players like [MENTION=6775031]Saelorn[/MENTION] and [MENTION=6787650]Hemlock[/MENTION] (the actual two commentors I had in mind). That is all I have for now. [/QUOTE]
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