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General Tabletop Discussion
*Dungeons & Dragons
NPC Ability Checks and Stunting or...Ogre Smash
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<blockquote data-quote="hawkeyefan" data-source="post: 7003484" data-attributes="member: 6785785"><p>Yeah, I agree with most of that. I think the ogre should have to make some sort of attack roll to hit the PC with the Tree...I just don't think I'd bother rolling a STR check to see if he could knock the tree down. I'd just say he could do it because I think it would make for a more dynamic situation than simply having him try to club them over and over. </p><p></p><p></p><p></p><p></p><p>I don't think letting the ogre have this "cool" attack does anything to diminish the PCs. Saying a PC can't knock down a tree that an ogre can isn't limiting to the PCs. Nor do I think that such a decision lends itself to favoring a certain playstyle on the part of the player. </p><p></p><p>I mean, this example is purely for an NPC Monster. I would actually think most players would see an ogrekbocking a tree down at them as pretty exciting and not as something negative. </p><p></p><p></p><p></p><p>I wouldn't be too concerned about that. If the ogre was actually a storm giant in magical disguise of some sort, I'm still capable of having the "ogre" display a feat of strength beyond what he should be capable of, and thereby giving the hint I wanted to. Or I can use some other method to give the hint...have him mutter a curse in another language or use a speech pattern that didn't fit with an ogre. </p><p></p><p></p><p></p><p></p><p>I mean trust to act as an impartial referee, not trust as a friend. In general, I feel that trust in a DM to be fair means you don't have to rely so much on the math. The DM's fair judgment is the only formula needed in such a case. I'm not saying that everything should be left up to the DM's whim...but almost any game is going to require the DM to make some judgments. So trust in those instances can be huge.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7003484, member: 6785785"] Yeah, I agree with most of that. I think the ogre should have to make some sort of attack roll to hit the PC with the Tree...I just don't think I'd bother rolling a STR check to see if he could knock the tree down. I'd just say he could do it because I think it would make for a more dynamic situation than simply having him try to club them over and over. I don't think letting the ogre have this "cool" attack does anything to diminish the PCs. Saying a PC can't knock down a tree that an ogre can isn't limiting to the PCs. Nor do I think that such a decision lends itself to favoring a certain playstyle on the part of the player. I mean, this example is purely for an NPC Monster. I would actually think most players would see an ogrekbocking a tree down at them as pretty exciting and not as something negative. I wouldn't be too concerned about that. If the ogre was actually a storm giant in magical disguise of some sort, I'm still capable of having the "ogre" display a feat of strength beyond what he should be capable of, and thereby giving the hint I wanted to. Or I can use some other method to give the hint...have him mutter a curse in another language or use a speech pattern that didn't fit with an ogre. I mean trust to act as an impartial referee, not trust as a friend. In general, I feel that trust in a DM to be fair means you don't have to rely so much on the math. The DM's fair judgment is the only formula needed in such a case. I'm not saying that everything should be left up to the DM's whim...but almost any game is going to require the DM to make some judgments. So trust in those instances can be huge. [/QUOTE]
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