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NPC Ability Checks and Stunting or...Ogre Smash
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<blockquote data-quote="Tony Vargas" data-source="post: 7006677" data-attributes="member: 996"><p>That is much clearer. It sounds very much like the difference between status-quo and tailored styles of encounter design, just generalized a bit.</p><p></p><p>And, as is so often the case in these close analyses, I don't find the labels appropriate. ;P</p><p></p><p></p><p>Part of my problem, in particular, with the 'objective' label is the first bit in your summary: "A situation exists." No, it doesn't. Either way, the DM invents the situation. He just may not consciously take the party into account when inventing it in the first case, while he takes care to do so in the second.</p><p></p><p>That's a stylistic thing. And while a game might feel like it's aimed more at one than the other, most can't stop you from using the one you're inclined to. </p><p></p><p>5e, in particular, passes responsibility for critical determinations to DM rulings as a matter of course, even in the most basic resolution, so you're very much free to go either way.</p><p></p><p></p><p>If there's a lot more to it than that status-quo vs tailored thing, though, I'm still missing it. (Probably, I'm just missing the strong desire to promote one over the other.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7006677, member: 996"] That is much clearer. It sounds very much like the difference between status-quo and tailored styles of encounter design, just generalized a bit. And, as is so often the case in these close analyses, I don't find the labels appropriate. ;P Part of my problem, in particular, with the 'objective' label is the first bit in your summary: "A situation exists." No, it doesn't. Either way, the DM invents the situation. He just may not consciously take the party into account when inventing it in the first case, while he takes care to do so in the second. That's a stylistic thing. And while a game might feel like it's aimed more at one than the other, most can't stop you from using the one you're inclined to. 5e, in particular, passes responsibility for critical determinations to DM rulings as a matter of course, even in the most basic resolution, so you're very much free to go either way. If there's a lot more to it than that status-quo vs tailored thing, though, I'm still missing it. (Probably, I'm just missing the strong desire to promote one over the other.) [/QUOTE]
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