Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
NPC Ability Checks and Stunting or...Ogre Smash
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7006862" data-attributes="member: 996"><p>Acknowledged, and probably why I'm having so much trouble with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>But, but... I only just now crawled out of it and am trying to scrape it off my shoes.... </p><p></p><p>I am deeply sick of statements in that form, BTW...</p><p></p><p>Hate Forge-isms or hate Sim? Well, yeah, OK. Both. Sorta. I don't like the way they're used to polarize the hobby into false dichotomies (or trichotomies, is that a thing?) and cut down perfectly good games and styles of gaming. But, y'know, aside from that...</p><p></p><p>Which sounds like sandboxing and status-quo encounter design, to me. Is there really some other point to it, or is it just (yet another) euphemism? </p><p></p><p>Back in the day, there was a 'realism' debate. Fast-forward decades, and I've heard GNS, process-sim, verisimilitude, & immersion thrown around - but they're all just making the same points as the 'realism' debate decades earlier, and making them just as unconvincingly.</p><p></p><p>Realism, in whatever guise, is a component of an RPG experience. Not the be-all and end-all of the experience, nor even an indispensable foundation of it. Same with the remaining G & N of GNS. Same with the role vs roll debate. Same with everything that someone wants to point to as the all-important whatever that makes game X or edition n superior or terribad. </p><p></p><p>Which would seem to subsume 'tailored' encounter design, and include storytelling styles. </p><p></p><p>They're all imaginary, so using 'objective' borders on the absurd. Aside from that, I guess I'm seeing your point - that 5e is hardwired for status-quo/sandbox play (or something slightly more comprehensive that subsumes both, the subtly of the distinction escaping me). I must disagree with that point, completely. I don't find 5e hardwired for that - nor at all, really. By the same token, I don't see how it couldn't easily be used that way if you wanted to. </p><p></p><p>In the kernel of the resolution system, it'd just be a matter of when you call for a roll and how you set the DC, which is always up to the DM.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7006862, member: 996"] Acknowledged, and probably why I'm having so much trouble with it. :( But, but... I only just now crawled out of it and am trying to scrape it off my shoes.... I am deeply sick of statements in that form, BTW... Hate Forge-isms or hate Sim? Well, yeah, OK. Both. Sorta. I don't like the way they're used to polarize the hobby into false dichotomies (or trichotomies, is that a thing?) and cut down perfectly good games and styles of gaming. But, y'know, aside from that... Which sounds like sandboxing and status-quo encounter design, to me. Is there really some other point to it, or is it just (yet another) euphemism? Back in the day, there was a 'realism' debate. Fast-forward decades, and I've heard GNS, process-sim, verisimilitude, & immersion thrown around - but they're all just making the same points as the 'realism' debate decades earlier, and making them just as unconvincingly. Realism, in whatever guise, is a component of an RPG experience. Not the be-all and end-all of the experience, nor even an indispensable foundation of it. Same with the remaining G & N of GNS. Same with the role vs roll debate. Same with everything that someone wants to point to as the all-important whatever that makes game X or edition n superior or terribad. Which would seem to subsume 'tailored' encounter design, and include storytelling styles. They're all imaginary, so using 'objective' borders on the absurd. Aside from that, I guess I'm seeing your point - that 5e is hardwired for status-quo/sandbox play (or something slightly more comprehensive that subsumes both, the subtly of the distinction escaping me). I must disagree with that point, completely. I don't find 5e hardwired for that - nor at all, really. By the same token, I don't see how it couldn't easily be used that way if you wanted to. In the kernel of the resolution system, it'd just be a matter of when you call for a roll and how you set the DC, which is always up to the DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
NPC Ability Checks and Stunting or...Ogre Smash
Top