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*Dungeons & Dragons
NPC Allies?
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<blockquote data-quote="S'mon" data-source="post: 8207301" data-attributes="member: 463"><p>My current Roll20 Damara 1359 DR campaign is built with a very 1e AD&D feel, so NPC allies & henchmen are common. Currently there are 3 active PC groups:</p><p></p><p>#1 (5e) currently in the Forge of Fury has 8 PCs level 2-5 & 2 NPCs level 3 & 4.</p><p>#2 (5e) currently on downtime has 8 PCs level 3 & 1 NPC level 1.</p><p>#3 (PBP, 1e) currently in the dungeon beneath Narcissa's Inn has 4 PCs level 2-4 & 5 NPCs level 2-4.</p><p></p><p>I tried the Sidekick rules but did not like them, so the 5e NPCs use the PC-class rules now. I found the 5e DMG advice on this works best - use fairly simple PC-class builds for NPCs.</p><p></p><p>Mostly I run the NPCs but I have started letting a Monk 4 player in group 1 run his NPC Barbarian 4 girlfriend, they have some good banter going on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This game does not use the Feat or Multiclassing optional rules, which I find helps combat go much faster & enables these larger, 1e-style parties.</p><p></p><p>I think NPCs in the party are useful for giving the DM a voice, for one thing I can impart information without always saying "Your character knows that...". They tend to strongly encourage In Character play; often with no NPCs present the players default to OOC talk.</p><p></p><p>Obviously it's important the GM not think in terms of "This is MY character" - no GMPCs as such, though it's ok to be fond of your NPCs as long as you're prepared to kill them should the dice go that way.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8207301, member: 463"] My current Roll20 Damara 1359 DR campaign is built with a very 1e AD&D feel, so NPC allies & henchmen are common. Currently there are 3 active PC groups: #1 (5e) currently in the Forge of Fury has 8 PCs level 2-5 & 2 NPCs level 3 & 4. #2 (5e) currently on downtime has 8 PCs level 3 & 1 NPC level 1. #3 (PBP, 1e) currently in the dungeon beneath Narcissa's Inn has 4 PCs level 2-4 & 5 NPCs level 2-4. I tried the Sidekick rules but did not like them, so the 5e NPCs use the PC-class rules now. I found the 5e DMG advice on this works best - use fairly simple PC-class builds for NPCs. Mostly I run the NPCs but I have started letting a Monk 4 player in group 1 run his NPC Barbarian 4 girlfriend, they have some good banter going on. :) This game does not use the Feat or Multiclassing optional rules, which I find helps combat go much faster & enables these larger, 1e-style parties. I think NPCs in the party are useful for giving the DM a voice, for one thing I can impart information without always saying "Your character knows that...". They tend to strongly encourage In Character play; often with no NPCs present the players default to OOC talk. Obviously it's important the GM not think in terms of "This is MY character" - no GMPCs as such, though it's ok to be fond of your NPCs as long as you're prepared to kill them should the dice go that way. [/QUOTE]
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