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*Dungeons & Dragons
NPC Allies?
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<blockquote data-quote="Li Shenron" data-source="post: 8207312" data-attributes="member: 1465"><p>While I was writing, I thought at least three or four times whether to mention to kill off the NPC allies every now and then. Even use them as trap fodder to signal the players about a dangerous situation. But I didn't want that to sound too much like a suggestion. </p><p></p><p>About the NPC speaking or making decisions. The risk is for the DM to start using the NPC to get the party "unstuck", instead of letting the players figure out, or just let them be stuck and occasionally botch a quest.</p><p></p><p>It is ok to use the NPC as input. It can be part of the story. For instance the PCs might have found a sage ally that can provide knowledge. But what I mean there, is that it's best not to have a situation where the players are undecided and turn to the NPC for hints about whether to do X or Y, and then the DM risk being in a deus-ex-machina position.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8207312, member: 1465"] While I was writing, I thought at least three or four times whether to mention to kill off the NPC allies every now and then. Even use them as trap fodder to signal the players about a dangerous situation. But I didn't want that to sound too much like a suggestion. About the NPC speaking or making decisions. The risk is for the DM to start using the NPC to get the party "unstuck", instead of letting the players figure out, or just let them be stuck and occasionally botch a quest. It is ok to use the NPC as input. It can be part of the story. For instance the PCs might have found a sage ally that can provide knowledge. But what I mean there, is that it's best not to have a situation where the players are undecided and turn to the NPC for hints about whether to do X or Y, and then the DM risk being in a deus-ex-machina position. [/QUOTE]
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