Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
NPC Allies?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8207347" data-attributes="member: 29398"><p>My take is to treat the NPCs just like PCs - if one gets in the line of fire, that's the one who's going down. And if it really is random who gets attacked (e.g. a mindless zombie surrounded by the party) I'll roll to see who's the target.</p><p></p><p>Ideally, the mortality rate of adventuring NPCs in the party should be about the same as that of PCs, assuming vaguely equal level. Henches and hirelings tend to die off more often if they get into combat, simply due to being lower level and (often) having less hit points.</p><p></p><p>To avoid this I'll sometimes have a party NPC come up with a wrong or even dangerously wrong idea, just like a PC might. If the players/PCs blindly follow its suggestion assuming I'm trying to guide them they learn pretty quick that such ain't always the case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Again, if the PCs are turning to the NPC for hints don't always* give 'em the right hints. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - tempered of course by the abilities and-or situation of the NPC in question e.g. if an NPC is the party's only Ranger it only makes sense the party are now and then going to ask it to do some tracking, just like they would a PC Ranger. Ditto if the PCs are all foreigners and the NPC is local; here it makes sense both that the PCs would ask it for info and that the info it has will be reasonably true.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8207347, member: 29398"] My take is to treat the NPCs just like PCs - if one gets in the line of fire, that's the one who's going down. And if it really is random who gets attacked (e.g. a mindless zombie surrounded by the party) I'll roll to see who's the target. Ideally, the mortality rate of adventuring NPCs in the party should be about the same as that of PCs, assuming vaguely equal level. Henches and hirelings tend to die off more often if they get into combat, simply due to being lower level and (often) having less hit points. To avoid this I'll sometimes have a party NPC come up with a wrong or even dangerously wrong idea, just like a PC might. If the players/PCs blindly follow its suggestion assuming I'm trying to guide them they learn pretty quick that such ain't always the case. :) Again, if the PCs are turning to the NPC for hints don't always* give 'em the right hints. :) * - tempered of course by the abilities and-or situation of the NPC in question e.g. if an NPC is the party's only Ranger it only makes sense the party are now and then going to ask it to do some tracking, just like they would a PC Ranger. Ditto if the PCs are all foreigners and the NPC is local; here it makes sense both that the PCs would ask it for info and that the info it has will be reasonably true. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
NPC Allies?
Top