Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
NPC Class: Priest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="seasong" data-source="post: 822343" data-attributes="member: 5137"><p>I'm playing around with a D&D setting, and I think I want to do the following, but I'm not sure how well it will balance... This would replace the cleric, with a Templar PRC for multiclass priest/fighter characters.</p><p></p><p><em>EDIT: The cleric remains a PC class, and the Priest is now an NPC class. It's more powerful than most of the NPC classes, but it is not quite as powerful as a PC class. As with some of the stronger NPC classes, some players may find this an interesting alternative to play, if they don't mind being a bit less powerful than their comrades.</em></p><p></p><p>Comments sought and desired!</p><p></p><p><strong>Alignment:</strong> Any (must be within 1 step of chosen deity).</p><p><strong>Hit Die:</strong> d4.</p><p><strong>Skill Points:</strong> 4 + INT bonus, x4 at 1st level.</p><p><strong>Class Skills:</strong> The priest's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (CHA), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), Sense Motive (WIS), and Spellcraft (Int). </p><p></p><p>Note: Certain domains alter the priest's skill selection:</p><p>Animal, Plant or Travel: Add class skill: Wilderness Lore</p><p>Knowledge: +4 skill points at 1st level, +1 per level thereafter, to be put only in knowledge skills.</p><p>Trickery: Add class skills: Bluff (CHA), Disguise (CHA) and Hide (DEX).</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Priests are skilled with simple weapons. Priests are not proficient with any type of armor nor with shields.</p><p></p><p>Note: Some deities have favored weapons; priests automatically gain proficiency in the deity's favored weapon. Priests who take the War domain also gain Weapon Focus in that weapon for free. If a priest takes the War domain with a deity who does not have a favored weapon, the priest may choose a simple weapon to gain Weapon Focus in.</p><p></p><p>[CODE][color=skyblue]TABLE: The Priest </p><p> Base Fort Ref Will</p><p>Level Attack Bonus Save Save Save Special</p><p>----- ------------ ---- ---- ---- -------</p><p>1 +0 +0 +0 +2 2 Domains, </p><p> Turn/Rebuke Undead </p><p>2 +1 +0 +0 +3 </p><p>3 +1 +1 +1 +3 </p><p>4 +2 +1 +1 +4 </p><p>5 +2 +1 +1 +4 Bonus feat </p><p>6 +3 +2 +2 +5 </p><p>7 +3 +2 +2 +5 </p><p>8 +4 +2 +2 +6 </p><p>9 +4 +3 +3 +6 </p><p>10 +5 +3 +3 +7 Bonus feat </p><p>11 +5 +3 +3 +7 </p><p>12 +6/+1 +4 +4 +8 </p><p>13 +6/+1 +4 +4 +8 </p><p>14 +7/+2 +4 +4 +9 </p><p>15 +7/+2 +5 +5 +9 Bonus feat </p><p>16 +8/+3 +5 +5 +10 </p><p>17 +8/+3 +5 +5 +10 </p><p>18 +9/+4 +6 +6 +11 </p><p>19 +9/+4 +6 +6 +11 </p><p>20 +10/+5 +6 +6 +12 Bonus feat</p><p></p><p>TABLE: Priest Spells Per Day </p><p> --------------------Spells per Day---------------------</p><p>Level 0 1 2 3 4 5 6 7 8 9</p><p>----- - - - - - - - - - -</p><p>1 3 1+1 — — — — — — — —</p><p>2 4 2+1 — — — — — — — —</p><p>3 4 2+1 1+1 — — — — — — —</p><p>4 5 3+1 2+1 — — — — — — —</p><p>5 5 3+1 2+1 1+1 — — — — — —</p><p>6 5 3+1 3+1 2+1 — — — — — —</p><p>7 6 4+1 3+1 2+1 1+1 — — — — —</p><p>8 6 4+1 3+1 3+1 2+1 — — — — —</p><p>9 6 4+1 4+1 3+1 2+1 1+1 — — — —</p><p>10 6 4+1 4+1 3+1 3+1 2+1 — — — —</p><p>11 6 5+1 4+1 4+1 3+1 2+1 1+1 — — —</p><p>12 6 5+1 4+1 4+1 3+1 3+1 2+1 — — —</p><p>13 6 5+1 5+1 4+1 4+1 3+1 2+1 1 — —</p><p>14 6 5+1 5+1 4+1 4+1 3+1 3+1 2 — —</p><p>15 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 —</p><p>16 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 —</p><p>17 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1</p><p>18 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1</p><p>19 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1</p><p>20 6 5+1 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1[/color][/CODE]</p><p></p><p><strong>Spells:</strong> A priest casts divine spells. She is limited to a certain number of spells of each spell level per day, according to her class level. Each priest must choose a time at which she must spend an hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a priest can prepare spells. </p><p></p><p>While praying, the priest decides which spells to prepare. To learn, prepare, or cast a spell, a priest must have a Wisdom score of at least 10 + the spell's level. A priest's bonus spells are based on Wisdom. The Difficulty Class for saving throws against priest spells is 10 + the spell's level + the priest's Wisdom modifier. </p><p></p><p>Also, see the next section about bonus spells from the priest's domains.</p><p></p><p><strong>Deity, Domains, and Domain Spells:</strong> When your character becomes a priest, you may choose to have your character serve a specific deity. The priest's deity influences her alignment, what magic she can perform, her values, and how others see her.</p><p></p><p>Choose two from among the deity's domains for your priest's domains. You can only select an alignment domain (such as Good) for your priest if her alignment matches that domain. </p><p></p><p>If your priest is not devoted to a particular deity, you still select two domains to represent her spiritual inclinations and abilities (but the restriction on alignment domains still applies). </p><p></p><p>Each domain gives your priest a granted power. Your priest gets the granted powers of all the domains selected.</p><p></p><p>In addition to his standard spells, a priest gets one domain spell of each spell level, starting at 1st. When a priest prepares a domain spell, it must come from one of her two domains. </p><p></p><p><strong>Spontaneous Casting:</strong> Priests can channel stored spell energy into domain spells that they haven't prepared ahead of time. The priest can "lose" a prepared spell in order to cast any domain spell of the same level or lower.</p><p></p><p><strong>Turn or Rebuke Undead:</strong> A good priest (or a neutral priest who worships a good deity) has the supernatural ability to turn undead. Evil priests (and neutral priests who worship evil deities) can rebuke such creatures. Neutral priests of neutral deities can do one or the other (player's choice), depending on whether the priests is more proficient at wielding positive or negative energy. Once the player makes this choice, it cannot be reversed.</p><p></p><p>A priest may attempt to turn or rebuke undead a number of times per day equal to three plus her Charisma modifier. </p><p></p><p>Extra Turning: As a feat, a priest may take Extra Turning. This feat allows the priest to turn undead four more times per day than normal. A priest can take this feat multiple times, gaining four extra daily turning attempts each time. </p><p></p><p><strong>Bonus Languages:</strong> A priest may substitute Abyssal, Celestial or Infernal for one of the bonus languages available to the character. </p><p></p><p><strong>Bonus Feats:</strong> Every five levels, a priest gains a bonus feat. This feat must be a divine feat, a metamagic feat, an item creation feat, Extra Turning or Spell Mastery.</p><p></p><p><strong>Ex-Priests:</strong> A priest who grossly violates the code of conduct expected by her god (generally acting in ways opposed to the god's alignment or purposes) loses all spells and class features and cannot gain levels as a priest of that god until she atones.</p></blockquote><p></p>
[QUOTE="seasong, post: 822343, member: 5137"] I'm playing around with a D&D setting, and I think I want to do the following, but I'm not sure how well it will balance... This would replace the cleric, with a Templar PRC for multiclass priest/fighter characters. [i]EDIT: The cleric remains a PC class, and the Priest is now an NPC class. It's more powerful than most of the NPC classes, but it is not quite as powerful as a PC class. As with some of the stronger NPC classes, some players may find this an interesting alternative to play, if they don't mind being a bit less powerful than their comrades.[/i] Comments sought and desired! [b]Alignment:[/b] Any (must be within 1 step of chosen deity). [b]Hit Die:[/b] d4. [b]Skill Points:[/b] 4 + INT bonus, x4 at 1st level. [b]Class Skills:[/b] The priest's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (CHA), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), Sense Motive (WIS), and Spellcraft (Int). Note: Certain domains alter the priest's skill selection: Animal, Plant or Travel: Add class skill: Wilderness Lore Knowledge: +4 skill points at 1st level, +1 per level thereafter, to be put only in knowledge skills. Trickery: Add class skills: Bluff (CHA), Disguise (CHA) and Hide (DEX). [b]Weapon and Armor Proficiency:[/b] Priests are skilled with simple weapons. Priests are not proficient with any type of armor nor with shields. Note: Some deities have favored weapons; priests automatically gain proficiency in the deity's favored weapon. Priests who take the War domain also gain Weapon Focus in that weapon for free. If a priest takes the War domain with a deity who does not have a favored weapon, the priest may choose a simple weapon to gain Weapon Focus in. [CODE][color=skyblue]TABLE: The Priest Base Fort Ref Will Level Attack Bonus Save Save Save Special ----- ------------ ---- ---- ---- ------- 1 +0 +0 +0 +2 2 Domains, Turn/Rebuke Undead 2 +1 +0 +0 +3 3 +1 +1 +1 +3 4 +2 +1 +1 +4 5 +2 +1 +1 +4 Bonus feat 6 +3 +2 +2 +5 7 +3 +2 +2 +5 8 +4 +2 +2 +6 9 +4 +3 +3 +6 10 +5 +3 +3 +7 Bonus feat 11 +5 +3 +3 +7 12 +6/+1 +4 +4 +8 13 +6/+1 +4 +4 +8 14 +7/+2 +4 +4 +9 15 +7/+2 +5 +5 +9 Bonus feat 16 +8/+3 +5 +5 +10 17 +8/+3 +5 +5 +10 18 +9/+4 +6 +6 +11 19 +9/+4 +6 +6 +11 20 +10/+5 +6 +6 +12 Bonus feat TABLE: Priest Spells Per Day --------------------Spells per Day--------------------- Level 0 1 2 3 4 5 6 7 8 9 ----- - - - - - - - - - - 1 3 1+1 — — — — — — — — 2 4 2+1 — — — — — — — — 3 4 2+1 1+1 — — — — — — — 4 5 3+1 2+1 — — — — — — — 5 5 3+1 2+1 1+1 — — — — — — 6 5 3+1 3+1 2+1 — — — — — — 7 6 4+1 3+1 2+1 1+1 — — — — — 8 6 4+1 3+1 3+1 2+1 — — — — — 9 6 4+1 4+1 3+1 2+1 1+1 — — — — 10 6 4+1 4+1 3+1 3+1 2+1 — — — — 11 6 5+1 4+1 4+1 3+1 2+1 1+1 — — — 12 6 5+1 4+1 4+1 3+1 3+1 2+1 — — — 13 6 5+1 5+1 4+1 4+1 3+1 2+1 1 — — 14 6 5+1 5+1 4+1 4+1 3+1 3+1 2 — — 15 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 — 16 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 — 17 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 18 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 19 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 20 6 5+1 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1[/color][/CODE] [b]Spells:[/b] A priest casts divine spells. She is limited to a certain number of spells of each spell level per day, according to her class level. Each priest must choose a time at which she must spend an hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a priest can prepare spells. While praying, the priest decides which spells to prepare. To learn, prepare, or cast a spell, a priest must have a Wisdom score of at least 10 + the spell's level. A priest's bonus spells are based on Wisdom. The Difficulty Class for saving throws against priest spells is 10 + the spell's level + the priest's Wisdom modifier. Also, see the next section about bonus spells from the priest's domains. [b]Deity, Domains, and Domain Spells:[/b] When your character becomes a priest, you may choose to have your character serve a specific deity. The priest's deity influences her alignment, what magic she can perform, her values, and how others see her. Choose two from among the deity's domains for your priest's domains. You can only select an alignment domain (such as Good) for your priest if her alignment matches that domain. If your priest is not devoted to a particular deity, you still select two domains to represent her spiritual inclinations and abilities (but the restriction on alignment domains still applies). Each domain gives your priest a granted power. Your priest gets the granted powers of all the domains selected. In addition to his standard spells, a priest gets one domain spell of each spell level, starting at 1st. When a priest prepares a domain spell, it must come from one of her two domains. [b]Spontaneous Casting:[/b] Priests can channel stored spell energy into domain spells that they haven't prepared ahead of time. The priest can "lose" a prepared spell in order to cast any domain spell of the same level or lower. [b]Turn or Rebuke Undead:[/b] A good priest (or a neutral priest who worships a good deity) has the supernatural ability to turn undead. Evil priests (and neutral priests who worship evil deities) can rebuke such creatures. Neutral priests of neutral deities can do one or the other (player's choice), depending on whether the priests is more proficient at wielding positive or negative energy. Once the player makes this choice, it cannot be reversed. A priest may attempt to turn or rebuke undead a number of times per day equal to three plus her Charisma modifier. Extra Turning: As a feat, a priest may take Extra Turning. This feat allows the priest to turn undead four more times per day than normal. A priest can take this feat multiple times, gaining four extra daily turning attempts each time. [b]Bonus Languages:[/b] A priest may substitute Abyssal, Celestial or Infernal for one of the bonus languages available to the character. [b]Bonus Feats:[/b] Every five levels, a priest gains a bonus feat. This feat must be a divine feat, a metamagic feat, an item creation feat, Extra Turning or Spell Mastery. [b]Ex-Priests:[/b] A priest who grossly violates the code of conduct expected by her god (generally acting in ways opposed to the god's alignment or purposes) loses all spells and class features and cannot gain levels as a priest of that god until she atones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
NPC Class: Priest
Top