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NPC Class: Priest
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<blockquote data-quote="Destil" data-source="post: 824804" data-attributes="member: 1980"><p>First of all: great job overall.</p><p></p><p>My comments will focus more on the domains than the priests, since I don't see anything adapated for them, and there's a few things about them that are a little odd.</p><p></p><p>One thought was that perhaps all priests should have proficency with their deity's favored weapon, and the War Domain would then grant some armor profiency and weapon focus, medium or so. </p><p></p><p>The other thing that often irked me about PH domains is that the ones that grant a extra skills to the class skill list don't increase skill points, which means that a priest of the trickery and knowladge domain is no more skilled than your hack & slash war / destruction priest, unless the're getting skill points from Int or being a human. Granting a few bonus skill points with each of these to be spread about the extra skills would be nice..</p><p></p><p>Finaly, the entire turn / rebuke undead thing really strikes me as odd to leave in. Without spontanious castig of cure / inflict spells you're getting away from the positive / negitive energy focus of the cleric, but this sort of brings it back... If anything I think it would make more sense to add some minor 'deity specific abilities' every few levels (left up to the DM) and make turn the special ability of the Sun domain and Rebuke the special ability of the Death domain.</p></blockquote><p></p>
[QUOTE="Destil, post: 824804, member: 1980"] First of all: great job overall. My comments will focus more on the domains than the priests, since I don't see anything adapated for them, and there's a few things about them that are a little odd. One thought was that perhaps all priests should have proficency with their deity's favored weapon, and the War Domain would then grant some armor profiency and weapon focus, medium or so. The other thing that often irked me about PH domains is that the ones that grant a extra skills to the class skill list don't increase skill points, which means that a priest of the trickery and knowladge domain is no more skilled than your hack & slash war / destruction priest, unless the're getting skill points from Int or being a human. Granting a few bonus skill points with each of these to be spread about the extra skills would be nice.. Finaly, the entire turn / rebuke undead thing really strikes me as odd to leave in. Without spontanious castig of cure / inflict spells you're getting away from the positive / negitive energy focus of the cleric, but this sort of brings it back... If anything I think it would make more sense to add some minor 'deity specific abilities' every few levels (left up to the DM) and make turn the special ability of the Sun domain and Rebuke the special ability of the Death domain. [/QUOTE]
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