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NPC Class: Priest
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<blockquote data-quote="Technik4" data-source="post: 833338" data-attributes="member: 7211"><p>Couple more suggestions:</p><p></p><p>Allow a priest to take an additional domain as a bonus feat.</p><p></p><p>Add morningstar to their list of weapons (just seems pretty priestly, alternately the Heavy Asperigillium is a cool weapon from Races of Faerun. Its basically a morning star with 3 compartments for holy water, which can be released by pressing a button on the handle, refilling is a full-round action that provokes).</p><p></p><p>Is knowledge too powerful? Its twice the bonus of a racial ability (generally domain powers give about a feat's worth of power, give or take, 8 skill points and 2 per level is at least 2 feats' worth). Perhaps allow the knowledge domain to be taken more than once (can't have too much knowledge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>Since youre going with a wizard spells per day (+1 domain spell) maybe to compensate a little further (as well as to add something) add another domain spell at higher levels. This makes clerics more distinctive (and makes more domains a better thing, when you have 3 options for 2 slots instead of 2 options for 1 slot). So at 3rd you get a 2nd domain spell of 1st level, 5th is another 2nd, 7th is another 3rd, 9th is another 4th, 11th is another 5th, 13th is another 6th, 15th is another 7th, 17th is another 8th, and 19th is another 9th (I mostly wrote those out to make sure it works for all spell levels).</p><p></p><p>Spontaneous Casting- Ah, I see youve changed this around as well. Forcing clerics who want to spontaneous heal take the healing domain I see? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Of course thats pretty fair, but I think my above idea still fits.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 833338, member: 7211"] Couple more suggestions: Allow a priest to take an additional domain as a bonus feat. Add morningstar to their list of weapons (just seems pretty priestly, alternately the Heavy Asperigillium is a cool weapon from Races of Faerun. Its basically a morning star with 3 compartments for holy water, which can be released by pressing a button on the handle, refilling is a full-round action that provokes). Is knowledge too powerful? Its twice the bonus of a racial ability (generally domain powers give about a feat's worth of power, give or take, 8 skill points and 2 per level is at least 2 feats' worth). Perhaps allow the knowledge domain to be taken more than once (can't have too much knowledge ;)) Since youre going with a wizard spells per day (+1 domain spell) maybe to compensate a little further (as well as to add something) add another domain spell at higher levels. This makes clerics more distinctive (and makes more domains a better thing, when you have 3 options for 2 slots instead of 2 options for 1 slot). So at 3rd you get a 2nd domain spell of 1st level, 5th is another 2nd, 7th is another 3rd, 9th is another 4th, 11th is another 5th, 13th is another 6th, 15th is another 7th, 17th is another 8th, and 19th is another 9th (I mostly wrote those out to make sure it works for all spell levels). Spontaneous Casting- Ah, I see youve changed this around as well. Forcing clerics who want to spontaneous heal take the healing domain I see? :) Of course thats pretty fair, but I think my above idea still fits. Technik [/QUOTE]
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