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*Pathfinder & Starfinder
NPC Class: Priest
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<blockquote data-quote="seasong" data-source="post: 834054" data-attributes="member: 5137"><p>Erg, no... thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I will correct that shortly.In lots of games where wizards are played by regular people, the wizards don't change the rules of the game at the higher levels. The cleric is powerful if he's played reasonably well, not just if he's abused. And any class can be played poorly; if anything, the cleric's combined combat and spell casting abilities help reduce the chances of that.</p><p></p><p>This class will require more subtle play, but will, I think, still do well.Anything but to a wizard? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That's a joke, BTW. While I'm building it off of the wizard, I'm hoping to have a balanced class in and of itself.With the analysis you gave, druids come in ahead of <em>clerics</em>, if just barely. I'm inclined to say that the cleric's spell list makes them a lot better than the druid; the druid has some whack powers, but so does the monk (for those inclined to a monk-fighter comparison)... the powers don't make up for the more restrictive spell list.True.Hm... how about that replacing the current healing domain power? I never liked the "+1 hp on your heal spells" effect.</p></blockquote><p></p>
[QUOTE="seasong, post: 834054, member: 5137"] Erg, no... thanks :). I will correct that shortly.In lots of games where wizards are played by regular people, the wizards don't change the rules of the game at the higher levels. The cleric is powerful if he's played reasonably well, not just if he's abused. And any class can be played poorly; if anything, the cleric's combined combat and spell casting abilities help reduce the chances of that. This class will require more subtle play, but will, I think, still do well.Anything but to a wizard? ;) :p :D That's a joke, BTW. While I'm building it off of the wizard, I'm hoping to have a balanced class in and of itself.With the analysis you gave, druids come in ahead of [i]clerics[/i], if just barely. I'm inclined to say that the cleric's spell list makes them a lot better than the druid; the druid has some whack powers, but so does the monk (for those inclined to a monk-fighter comparison)... the powers don't make up for the more restrictive spell list.True.Hm... how about that replacing the current healing domain power? I never liked the "+1 hp on your heal spells" effect. [/QUOTE]
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