CullAfulMoshuN
First Post
I've been considering changing the NPC classes a little. I don't like the commoner and expert classes as they do not make sense. I've always found it kind of dumb that you make up the little old sage (an expert) and the town smith or local farmer (probably a commoner) and the sage is likely to have better weapon and armor skills, and probably have more hit points. A classless systems for NPCs would be even better, but these variants were much quicker and easier to come up with.
I was planning on getting rid of the commoner class and instead making 3 varients of the expert class: Academic, Professional, and Laborer. I have also tweaked the warrior slightly.
Thought? Opinions?
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Academic
This covers all learned and bookish types, from scribes and book keepers, to professors and sages. Any role that spends most all of their time in comfortable or sheltered surrounds, focused on learning or performing non physically demanding tasks.
Could potentially make for an interesting PC class with many skill, but not very physically capable.
Hit Die: d4
BAB: Wizard/Sorcerer base attack bonus (1/2)
Good Saves: Will
Class Skills
The Academic can choose any 12 skills to be class skills, but aleast one knowledge skill and one profession must be included. Up to two of these skills may be skills exclusive to some other class.
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.
Class Features
The following is a class feature of the Academic NPC class.
Weapon and Armor Proficiency: The Academic is proficient with one simple weapon. He is not proficient with weapons, armor or shields.
Skill Focused: Receives skill focus in one of his class skills as a bonus feat at levels 5, 10, 15, and 20.
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Professional
The Professional NPC class covers the less sheltered professions that get more world experience, but not the most physically demanding tasks. It includes roles from nurses to merchants, barristers to craftsmen, millers to artists.
Hit Die: d6
BAB: Wizard/Sorcerer base attack bonus (1/2)
Good Saves: None.
Class Skills
The Professional can choose any 10 skills to be class skills, but atleast one must be a craft or profession skill. Up to two of these skills may be skills exclusive to some other class.
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
Class Features
The following is a class feature of the Professional NPC class.
Weapon and Armor Proficiency: The Professional is proficient with all simple weapons. He is not proficient with any types of armor or nor with shields.
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Laborer
The Laborer NPC class covers the more physically demanding roles, from miners to porters, sailors to builders, farmers to teamsters.
Hit Die: d8
BAB: Cleric, rogue base attack bonus (3/4)
Good Saves: Fort
Class Skills
The Laborer class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Local), Listen (Wis), Profession (Int), Ride (Dex), Spot (Wis), Swim (Str) and Use Rope (Dex).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features
The following is a class feature of the Laborer NPC class.
Weapon and Armor Proficiency: The Laborer is proficient with all simple weapons and light armor, but not with shields.
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Warrior
As DMG except Spot, Listen and Search have all been made class skills, as they are three of the most commonly performed actions of guards IMC, and it only makes sense that they would be good at them.
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I was planning on getting rid of the commoner class and instead making 3 varients of the expert class: Academic, Professional, and Laborer. I have also tweaked the warrior slightly.
Thought? Opinions?
----------------------------------------------------
Academic
This covers all learned and bookish types, from scribes and book keepers, to professors and sages. Any role that spends most all of their time in comfortable or sheltered surrounds, focused on learning or performing non physically demanding tasks.
Could potentially make for an interesting PC class with many skill, but not very physically capable.
Hit Die: d4
BAB: Wizard/Sorcerer base attack bonus (1/2)
Good Saves: Will
Class Skills
The Academic can choose any 12 skills to be class skills, but aleast one knowledge skill and one profession must be included. Up to two of these skills may be skills exclusive to some other class.
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.
Class Features
The following is a class feature of the Academic NPC class.
Weapon and Armor Proficiency: The Academic is proficient with one simple weapon. He is not proficient with weapons, armor or shields.
Skill Focused: Receives skill focus in one of his class skills as a bonus feat at levels 5, 10, 15, and 20.
----------------------------------------------------
Professional
The Professional NPC class covers the less sheltered professions that get more world experience, but not the most physically demanding tasks. It includes roles from nurses to merchants, barristers to craftsmen, millers to artists.
Hit Die: d6
BAB: Wizard/Sorcerer base attack bonus (1/2)
Good Saves: None.
Class Skills
The Professional can choose any 10 skills to be class skills, but atleast one must be a craft or profession skill. Up to two of these skills may be skills exclusive to some other class.
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
Class Features
The following is a class feature of the Professional NPC class.
Weapon and Armor Proficiency: The Professional is proficient with all simple weapons. He is not proficient with any types of armor or nor with shields.
----------------------------------------------------
Laborer
The Laborer NPC class covers the more physically demanding roles, from miners to porters, sailors to builders, farmers to teamsters.
Hit Die: d8
BAB: Cleric, rogue base attack bonus (3/4)
Good Saves: Fort
Class Skills
The Laborer class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Local), Listen (Wis), Profession (Int), Ride (Dex), Spot (Wis), Swim (Str) and Use Rope (Dex).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features
The following is a class feature of the Laborer NPC class.
Weapon and Armor Proficiency: The Laborer is proficient with all simple weapons and light armor, but not with shields.
----------------------------------------------------
Warrior
As DMG except Spot, Listen and Search have all been made class skills, as they are three of the most commonly performed actions of guards IMC, and it only makes sense that they would be good at them.
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