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NPC classes? How are non-classed characters working in 4e?
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<blockquote data-quote="Green Knight" data-source="post: 3919202" data-attributes="member: 2723"><p>I've always liked the NPC Classes, and rather liked the Nonheroic Class from Star Wars Saga, myself. What I especially like about it was how it took three Nonheroic levels to equal one PC levels. So even if you somehow ended up with a Level 30 Nonheroic character, he was only equivalent to a Level 10 PC. So even the absolute toughest NPC would still only count as being "Heroic", never "Paragon" or "Epic". </p><p> </p><p>I say this because I like the idea of NPC's levelling up. Hell, I like the idea of gaining XP for things other then combat, and it looks like 4E's going in that direction, too. Getting XP for accomplishing objectives, even if it doesn't actually involve killing an Orc. And having an NPC whose levels are only 1/3rd as good as a PC level solves the issues with higher-level NPC's being to tough. So personally I'm hoping for a Nonheroic Class in 4E. The differences between Commoners, Experts, Adepts, Aristocrats, and Warriors can be represented easily enough by Feats. Give the Nonheroic character three base Feats he can start with, and from that list let him choose Feats like Armor/Weapon Proficiencies, Skill Training, etc. If he pics Armor/Weapon Proficiencies, he's a Warrior. If he picks Skill Training, he's an Expert. If he picks one of each, along with a third which grants him a larger starting amount of gold (Why not? A Feat called Aristocrat which makes you a part of the upper crust of society and gives you large amount of starting gold), then you're an Aristocrat. And so on. </p><p> </p><p>It works out quite nicely, and the 1st-level NPC's can get hired by a 12th-level Nonheroic noble who runs the town and not be completely overawed by the guy, as he's only the equivalent of a 4th-level PC.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 3919202, member: 2723"] I've always liked the NPC Classes, and rather liked the Nonheroic Class from Star Wars Saga, myself. What I especially like about it was how it took three Nonheroic levels to equal one PC levels. So even if you somehow ended up with a Level 30 Nonheroic character, he was only equivalent to a Level 10 PC. So even the absolute toughest NPC would still only count as being "Heroic", never "Paragon" or "Epic". I say this because I like the idea of NPC's levelling up. Hell, I like the idea of gaining XP for things other then combat, and it looks like 4E's going in that direction, too. Getting XP for accomplishing objectives, even if it doesn't actually involve killing an Orc. And having an NPC whose levels are only 1/3rd as good as a PC level solves the issues with higher-level NPC's being to tough. So personally I'm hoping for a Nonheroic Class in 4E. The differences between Commoners, Experts, Adepts, Aristocrats, and Warriors can be represented easily enough by Feats. Give the Nonheroic character three base Feats he can start with, and from that list let him choose Feats like Armor/Weapon Proficiencies, Skill Training, etc. If he pics Armor/Weapon Proficiencies, he's a Warrior. If he picks Skill Training, he's an Expert. If he picks one of each, along with a third which grants him a larger starting amount of gold (Why not? A Feat called Aristocrat which makes you a part of the upper crust of society and gives you large amount of starting gold), then you're an Aristocrat. And so on. It works out quite nicely, and the 1st-level NPC's can get hired by a 12th-level Nonheroic noble who runs the town and not be completely overawed by the guy, as he's only the equivalent of a 4th-level PC. [/QUOTE]
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